/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_surface_storage.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" namespace Wintermute { //IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true); ////////////////////////////////////////////////////////////////////// BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) { _lastCleanupTime = 0; } ////////////////////////////////////////////////////////////////////// BaseSurfaceStorage::~BaseSurfaceStorage() { cleanup(true); } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::cleanup(bool warn) { for (uint32 i = 0; i < _surfaces.size(); i++) { if (warn) { BaseEngine::LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); } delete _surfaces[i]; } _surfaces.clear(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::initLoop() { if (_gameRef->_smartCache && _gameRef->getLiveTimer()->getTime() - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { _lastCleanupTime = _gameRef->getLiveTimer()->getTime(); sortSurfaces(); for (uint32 i = 0; i < _surfaces.size(); i++) { if (_surfaces[i]->_lifeTime <= 0) { break; } if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->getLiveTimer()->getTime() - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) { //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); _surfaces[i]->invalidate(); } } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) { for (uint32 i = 0; i < _surfaces.size(); i++) { if (_surfaces[i] == surface) { _surfaces[i]->_referenceCount--; if (_surfaces[i]->_referenceCount <= 0) { delete _surfaces[i]; _surfaces.remove_at(i); } break; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////// BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { for (uint32 i = 0; i < _surfaces.size(); i++) { if (scumm_stricmp(_surfaces[i]->getFileName(), filename.c_str()) == 0) { _surfaces[i]->_referenceCount++; return _surfaces[i]; } } if (!BaseFileManager::getEngineInstance()->hasFile(filename)) { if (filename.size()) { BaseEngine::LOG(0, "Missing image: '%s'", filename.c_str()); } if (_gameRef->_debugDebugMode) { return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); } else { return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); } } BaseSurface *surface; surface = BaseEngine::getRenderer()->createSurface(); if (!surface) { return nullptr; } if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { delete surface; return nullptr; } else { surface->_referenceCount = 1; _surfaces.push_back(surface); return surface; } } ////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::restoreAll() { bool ret; for (uint32 i = 0; i < _surfaces.size(); i++) { ret = _surfaces[i]->restore(); if (ret != STATUS_OK) { BaseEngine::LOG(0, "BaseSurfaceStorage::RestoreAll failed"); return ret; } } return STATUS_OK; } /* ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr) { if (!persistMgr->getIsSaving()) cleanup(false); persistMgr->transfer(TMEMBER(_gameRef)); //_surfaces.persist(persistMgr); return STATUS_OK; } */ ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::sortSurfaces() { Common::sort(_surfaces.begin(), _surfaces.end(), surfaceSortCB); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::surfaceSortCB(const BaseSurface *s1, const BaseSurface *s2) { // sort by life time if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) { return false; } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) { return true; } // sort by validity if (s1->_valid && !s2->_valid) { return true; } else if (!s1->_valid && s2->_valid) { return false; } // sort by time else if (s1->_lastUsedTime > s2->_lastUsedTime) { return false; } else if (s1->_lastUsedTime < s2->_lastUsedTime) { return true; } else { return false; } } } // End of namespace Wintermute