/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSURFACESTORAGE_H #define WINTERMUTE_BSURFACESTORAGE_H #include "engines/wintermute/base/base.h" #include "common/array.h" namespace WinterMute { class CBSurface; class CBSurfaceStorage : public CBBase { public: uint32 _lastCleanupTime; bool initLoop(); bool sortSurfaces(); static int surfaceSortCB(const void *arg1, const void *arg2); bool cleanup(bool Warn = false); //DECLARE_PERSISTENT(CBSurfaceStorage, CBBase); bool restoreAll(); CBSurface *addSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); bool removeSurface(CBSurface *surface); CBSurfaceStorage(CBGame *inGame); virtual ~CBSurfaceStorage(); Common::Array _surfaces; }; } // end of namespace WinterMute #endif