/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/file/base_disk_file.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/utils/path_util.h" #include "common/stream.h" #include "common/memstream.h" #include "common/file.h" #include "common/zlib.h" #include "common/archive.h" #include "common/tokenizer.h" #include "common/config-manager.h" namespace Wintermute { void correctSlashes(Common::String &fileName) { for (size_t i = 0; i < fileName.size(); i++) { if (fileName[i] == '\\') { fileName.setChar('/', i); } } } // Parse a relative path in the game-folder, and if it exists, return a FSNode to it. static Common::FSNode getNodeForRelativePath(const Common::String &filename) { // The filename can be an explicit path, thus we need to chop it up, expecting the path the game // specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen) // Absolute path: These should have been handled in openDiskFile. if (filename.contains(':')) { // So just return an invalid node. return Common::FSNode(); } // Relative path: if (filename.contains('\\')) { Common::StringTokenizer path(filename, "\\"); // Start traversing relative to the game-data-dir const Common::FSNode gameDataDir(ConfMan.get("path")); Common::FSNode curNode = gameDataDir; // Parse all path-elements while (!path.empty()) { // Get the next path-component by slicing on '\\' Common::String pathPart = path.nextToken(); // Get the next FSNode in the chain, if it exists as a child from the previous. curNode = curNode.getChild(pathPart); if (!curNode.isReadable()) { // Return an invalid FSNode. return Common::FSNode(); } // Following the comments in common/fs.h, anything not a directory is a file. if (!curNode.isDirectory()) { if (!path.empty()) { error("Relative path %s reached a file before the end of the path", filename.c_str()); } return curNode; } } } // Return an invalid FSNode to mark that we didn't find the requested file. return Common::FSNode(); } bool diskFileExists(const Common::String &filename) { // Try directly from SearchMan first Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, filename); for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) { if ((*it)->getName() == filename) { return true; } } // File wasn't found in SearchMan, try to parse the path as a relative path. Common::FSNode searchNode = getNodeForRelativePath(filename); if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) { return true; } return false; } Common::SeekableReadStream *openDiskFile(const Common::String &filename) { uint32 prefixSize = 0; Common::SeekableReadStream *file = nullptr; Common::String fixedFilename = filename; correctSlashes(fixedFilename); // HACK: There are a few games around which mistakenly refer to absolute paths in the scripts. // The original interpreter on Windows usually simply ignores them when it can't find them. // We try to turn the known ones into relative paths. if (fixedFilename.contains(':')) { const char* const knownPrefixes[] = { // Known absolute paths "c:/windows/fonts/", // East Side Story refers to "c:\windows\fonts\framd.ttf" "c:/carol6/svn/data/", // Carol Reed 6: Black Circle refers to "c:\carol6\svn\data\sprites\system\help.png" "d:/engine/\0xD2\0xC32/tg_ie_080128_1005/data/", // Tanya Grotter and the Disappearing Floor refers to "d:\engine\<\0xD2><\0xC3>2\tg_ie_080128_1005\data\interface\pixel\pixel.png" "f:/dokument/spel 5/demo/data/" // Carol Reed 5 (non-demo) refers to "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" }; bool matched = false; for (uint i = 0; i < ARRAYSIZE(knownPrefixes); i++) { if (fixedFilename.hasPrefix(knownPrefixes[i])) { fixedFilename = fixedFilename.c_str() + strlen(knownPrefixes[i]); matched = true; } } if (!matched) { // fixedFilename is unchanged and thus still broken, none of the above workarounds worked. // We can only bail out error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str()); } } // Try directly from SearchMan first Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, fixedFilename); for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) { if ((*it)->getName().equalsIgnoreCase(lastPathComponent(fixedFilename,'/'))) { file = (*it)->createReadStream(); break; } } // File wasn't found in SearchMan, try to parse the path as a relative path. if (!file) { Common::FSNode searchNode = getNodeForRelativePath(PathUtil::normalizeFileName(filename)); if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) { file = searchNode.createReadStream(); } } if (file) { uint32 magic1, magic2; magic1 = file->readUint32LE(); magic2 = file->readUint32LE(); bool compressed = false; if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) { compressed = true; } if (compressed) { uint32 dataOffset, compSize; unsigned long uncompSize; dataOffset = file->readUint32LE(); compSize = file->readUint32LE(); uncompSize = file->readUint32LE(); byte *compBuffer = new byte[compSize]; if (!compBuffer) { error("Error allocating memory for compressed file '%s'", filename.c_str()); delete file; return nullptr; } byte *data = new byte[uncompSize]; if (!data) { error("Error allocating buffer for file '%s'", filename.c_str()); delete[] compBuffer; delete file; return nullptr; } file->seek(dataOffset + prefixSize, SEEK_SET); file->read(compBuffer, compSize); if (Common::uncompress(data, &uncompSize, compBuffer, compSize) != true) { error("Error uncompressing file '%s'", filename.c_str()); delete[] compBuffer; delete file; return nullptr; } delete[] compBuffer; delete file; return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES); } else { file->seek(0, SEEK_SET); return file; } return file; } return nullptr; } } // End of namespace Wintermute