/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_FILE_H #define WINTERMUTE_BASE_FILE_H #include "engines/wintermute/base/base.h" #include "common/str.h" #include "common/stream.h" namespace Common { class SeekableReadStream; } namespace Wintermute { class BaseFile { protected: uint32 _pos; uint32 _size; public: virtual uint32 getSize() const { return _size; }; virtual uint32 getPos() const { return _pos; }; virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0; virtual bool read(void *buffer, uint32 size) = 0; virtual bool close() = 0; virtual bool open(const Common::String &filename) = 0; virtual bool isEOF(); BaseFile(); virtual ~BaseFile(); // Temporary solution to allow usage in ScummVM-code: virtual Common::SeekableReadStream *getMemStream(); }; } // End of namespace Wintermute #endif