/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_FILEENTRY_H #define WINTERMUTE_BASE_FILEENTRY_H #include "common/archive.h" #include "common/str.h" #include "common/stream.h" namespace Wintermute { class BasePackage; class BaseFileEntry : public Common::ArchiveMember { public: virtual Common::SeekableReadStream *createReadStream() const; virtual Common::String getName() const { return _filename; } uint32 _timeDate2; uint32 _timeDate1; uint32 _flags; uint32 _journalTime; Common::String _filename; uint32 _compressedLength; uint32 _length; uint32 _offset; BasePackage *_package; BaseFileEntry(); virtual ~BaseFileEntry(); }; } // End of namespace Wintermute #endif