/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/font/base_font.h" #include "engines/wintermute/base/font/base_font_bitmap.h" #include "engines/wintermute/base/font/base_font_truetype.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_game.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// IMPLEMENT_PERSISTENT(BaseFont, false) ////////////////////////////////////////////////////////////////////// BaseFont::BaseFont(BaseGame *inGame): BaseObject(inGame) { } ////////////////////////////////////////////////////////////////////// BaseFont::~BaseFont() { } ////////////////////////////////////////////////////////////////////// void BaseFont::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) { } ////////////////////////////////////////////////////////////////////// int BaseFont::getTextHeight(byte *text, int width) { return 0; } ////////////////////////////////////////////////////////////////////// int BaseFont::getTextWidth(byte *text, int maxLength) { return 0; } /* ////////////////////////////////////////////////////////////////////// bool BaseFont::loadFile(const char * Filename) { BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename); if (Buffer==NULL){ _gameRef->LOG(0, "BaseFont::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; _filename = new char [strlen(filename)+1]; strcpy(_filename, filename); if (DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); delete[] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF (FONT) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////// bool BaseFont::loadBuffer(byte * Buffer) { TOKEN_TABLE_START(commands) TOKEN_TABLE (FONT) TOKEN_TABLE_END char* params; int cmd; BaseParser parser(_gameRef); if (parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){ _gameRef->LOG(0, "'FONT' keyword expected."); return STATUS_FAILED; } Buffer = (byte *)params; while ((cmd = parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)) > 0) { switch (cmd) { case TOKEN_IMAGE: surface_file = (char*)params; break; case TOKEN_TRANSPARENT: parser.scanStr(params, "%d,%d,%d", &r, &g, &b); custo_trans = true; break; } } if (cmd == PARSERR_TOKENNOTFOUND){ _gameRef->LOG(0, "Syntax error in FONT definition"); return STATUS_FAILED; } return STATUS_OK; } */ ////////////////////////////////////////////////////////////////////////// int BaseFont::getLetterHeight() { return 0; } ////////////////////////////////////////////////////////////////////////// bool BaseFont::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const char *filename) { if (isTrueType(gameRef, filename)) { BaseFontTT *font = new BaseFontTT(gameRef); if (font) { if (DID_FAIL(font->loadFile(filename))) { delete font; return NULL; } } return font; } else { BaseFontBitmap *font = new BaseFontBitmap(gameRef); if (font) { if (DID_FAIL(font->loadFile(filename))) { delete font; return NULL; } } return font; } } TOKEN_DEF_START TOKEN_DEF(FONT) TOKEN_DEF(TTFONT) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool BaseFont::isTrueType(BaseGame *gameRef, const char *filename) { TOKEN_TABLE_START(commands) TOKEN_TABLE(FONT) TOKEN_TABLE(TTFONT) TOKEN_TABLE_END byte *buffer = gameRef->_fileManager->readWholeFile(filename); if (buffer == NULL) { return false; } byte *workBuffer = buffer; char *params; BaseParser parser(gameRef); bool ret = false; if (parser.getCommand((char **)&workBuffer, commands, (char **)¶ms) == TOKEN_TTFONT) { ret = true; } delete[] buffer; return ret; } } // end of namespace WinterMute