/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/font/base_font_storage.h" #include "engines/wintermute/base/font/base_font.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// IMPLEMENT_PERSISTENT(BaseFontStorage, true) ////////////////////////////////////////////////////////////////////////// BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) { } ////////////////////////////////////////////////////////////////////////// BaseFontStorage::~BaseFontStorage() { cleanup(true); } ////////////////////////////////////////////////////////////////////////// bool BaseFontStorage::cleanup(bool warn) { for (int i = 0; i < _fonts.getSize(); i++) { if (warn) { _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename()); } delete _fonts[i]; } _fonts.clear(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFontStorage::initLoop() { for (int i = 0; i < _fonts.getSize(); i++) { _fonts[i]->initLoop(); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// BaseFont *BaseFontStorage::addFont(const Common::String &filename) { if (!filename.size()) { return NULL; } for (int i = 0; i < _fonts.getSize(); i++) { if (scumm_stricmp(_fonts[i]->getFilename(), filename.c_str()) == 0) { _fonts[i]->_refCount++; return _fonts[i]; } } /* BaseFont* font = new BaseFont(_gameRef); if (!font) return NULL; if (DID_FAIL(font->loadFile(filename))) { delete font; return NULL; } else { font->_refCount = 1; _fonts.add(font); return font; } */ BaseFont *font = BaseFont::createFromFile(_gameRef, filename); if (font) { font->_refCount = 1; _fonts.add(font); } return font; } ////////////////////////////////////////////////////////////////////////// bool BaseFontStorage::removeFont(BaseFont *font) { if (!font) { return STATUS_FAILED; } for (int i = 0; i < _fonts.getSize(); i++) { if (_fonts[i] == font) { _fonts[i]->_refCount--; if (_fonts[i]->_refCount <= 0) { delete _fonts[i]; _fonts.remove_at(i); } break; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) { if (!persistMgr->getIsSaving()) { cleanup(false); } persistMgr->transfer(TMEMBER(_gameRef)); _fonts.persist(persistMgr); return STATUS_OK; } } // end of namespace WinterMute