/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/file/base_file.h" #include "engines/wintermute/base/font/base_font_truetype.h" #include "engines/wintermute/utils/path_util.h" #include "engines/wintermute/utils/string_util.h" #include "engines/wintermute/math/math_util.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/wintermute.h" #include "graphics/fonts/ttf.h" #include "graphics/fontman.h" #include namespace WinterMute { IMPLEMENT_PERSISTENT(BaseFontTT, false) ////////////////////////////////////////////////////////////////////////// BaseFontTT::BaseFontTT(BaseGame *inGame): BaseFont(inGame) { _fontHeight = 12; _isBold = _isItalic = _isUnderline = _isStriked = false; _fontFile = NULL; _font = NULL; _fallbackFont = NULL; _deletableFont = NULL; for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL; #if 0 _fTFace = NULL; _fTStream = NULL; #endif _ascender = _descender = _lineHeight = _pointSize = _underlinePos = 0; _horDpi = _vertDpi = 0; _maxCharWidth = _maxCharHeight = 0; } ////////////////////////////////////////////////////////////////////////// BaseFontTT::~BaseFontTT(void) { clearCache(); for (int i = 0; i < _layers.getSize(); i++) { delete _layers[i]; } _layers.removeAll(); delete[] _fontFile; _fontFile = NULL; delete _deletableFont; _font = NULL; #if 0 if (_fTFace) { FT_Done_Face(_fTFace); _fTFace = NULL; } delete[] _fTStream; _fTStream = NULL; #endif } ////////////////////////////////////////////////////////////////////////// void BaseFontTT::clearCache() { for (int i = 0; i < NUM_CACHED_TEXTS; i++) { if (_cachedTexts[i]) delete _cachedTexts[i]; _cachedTexts[i] = NULL; } } ////////////////////////////////////////////////////////////////////////// void BaseFontTT::initLoop() { // we need more aggressive cache management on iOS not to waste too much memory on fonts if (_gameRef->_constrainedMemory) { // purge all cached images not used in the last frame for (int i = 0; i < NUM_CACHED_TEXTS; i++) { if (_cachedTexts[i] == NULL) continue; if (!_cachedTexts[i]->_marked) { delete _cachedTexts[i]; _cachedTexts[i] = NULL; } else _cachedTexts[i]->_marked = false; } } } ////////////////////////////////////////////////////////////////////////// int BaseFontTT::getTextWidth(byte *text, int maxLength) { WideString textStr; if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text); else textStr = StringUtil::ansiToWide((char *)text); if (maxLength >= 0 && textStr.size() > (uint32)maxLength) textStr = Common::String(textStr.c_str(), (uint32)maxLength); //text = text.substr(0, MaxLength); // TODO: Remove int textWidth, textHeight; measureText(textStr, -1, -1, textWidth, textHeight); return textWidth; } ////////////////////////////////////////////////////////////////////////// int BaseFontTT::getTextHeight(byte *text, int width) { WideString textStr; if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text); else textStr = StringUtil::ansiToWide((char *)text); int textWidth, textHeight; measureText(textStr, width, -1, textWidth, textHeight); return textHeight; } ////////////////////////////////////////////////////////////////////////// void BaseFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { if (text == NULL || strcmp((char *)text, "") == 0) return; WideString textStr = (char *)text; // TODO: Why do we still insist on Widestrings everywhere? /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); else text = StringUtil::AnsiToWide((char *)Text);*/ if (maxLength >= 0 && textStr.size() > (uint32)maxLength) textStr = Common::String(textStr.c_str(), (uint32)maxLength); //text = text.substr(0, MaxLength); // TODO: Remove BaseRenderer *renderer = _gameRef->_renderer; // find cached surface, if exists int minPriority = INT_MAX; int minIndex = -1; BaseSurface *surface = NULL; int textOffset = 0; for (int i = 0; i < NUM_CACHED_TEXTS; i++) { if (_cachedTexts[i] == NULL) { minPriority = 0; minIndex = i; } else { if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) { surface = _cachedTexts[i]->_surface; textOffset = _cachedTexts[i]->_textOffset; _cachedTexts[i]->_priority++; _cachedTexts[i]->_marked = true; break; } else { if (_cachedTexts[i]->_priority < minPriority) { minPriority = _cachedTexts[i]->_priority; minIndex = i; } } } } // not found, create one if (!surface) { debugC(kWinterMuteDebugFont, "Draw text: %s", text); surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset); if (surface) { // write surface to cache if (_cachedTexts[minIndex] != NULL) delete _cachedTexts[minIndex]; _cachedTexts[minIndex] = new BaseCachedTTFontText; _cachedTexts[minIndex]->_surface = surface; _cachedTexts[minIndex]->_align = align; _cachedTexts[minIndex]->_width = width; _cachedTexts[minIndex]->_maxHeight = maxHeight; _cachedTexts[minIndex]->_maxLength = maxLength; _cachedTexts[minIndex]->_priority = 1; _cachedTexts[minIndex]->_text = textStr; _cachedTexts[minIndex]->_textOffset = textOffset; _cachedTexts[minIndex]->_marked = true; } } // and paint it if (surface) { Rect32 rc; BasePlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight()); for (int i = 0; i < _layers.getSize(); i++) { uint32 color = _layers[i]->_color; uint32 origForceAlpha = renderer->_forceAlphaColor; if (renderer->_forceAlphaColor != 0) { color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor)); renderer->_forceAlphaColor = 0; } surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY); renderer->_forceAlphaColor = origForceAlpha; } } } ////////////////////////////////////////////////////////////////////////// BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { //TextLineList lines; // TODO //WrapText(text, width, maxHeight, lines); Common::Array lines; _font->wordWrapText(text, width, lines); Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; if (align == TAL_LEFT) { alignment = Graphics::kTextAlignLeft; } else if (align == TAL_CENTER) { alignment = Graphics::kTextAlignCenter; } else if (align == TAL_RIGHT) { alignment = Graphics::kTextAlignRight; } // TODO: This function gets called a lot, so warnings like these drown out the usefull information static bool hasWarned = false; if (!hasWarned) { hasWarned = true; warning("BaseFontTT::RenderTextToTexture - Not fully ported yet"); } debugC(kWinterMuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); // void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; Graphics::Surface *surface = new Graphics::Surface(); if (_deletableFont) // We actually have a TTF surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); else // We are using a fallback, they can't do 32bpp surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); uint32 useColor = 0xffffffff; Common::Array::iterator it; int heightOffset = 0; for (it = lines.begin(); it != lines.end(); it++) { _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); heightOffset += (int)_lineHeight; } BaseSurface *retSurface = _gameRef->_renderer->createSurface(); Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8 , 0)); retSurface->putSurface(*convertedSurface, true); convertedSurface->free(); surface->free(); delete surface; delete convertedSurface; return retSurface; #if 0 //TODO int textHeight = lines.size() * (_maxCharHeight + _ascender); SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); SDL_LockSurface(surface); int posY = (int)GetLineHeight() - (int)_descender; for (it = lines.begin(); it != lines.end(); ++it) { TextLine *line = (*it); int posX = 0; switch (align) { case TAL_CENTER: posX += (width - line->GetWidth()) / 2; break; case TAL_RIGHT: posX += width - line->GetWidth(); break; } textOffset = 0; for (size_t i = 0; i < line->GetText().size(); i++) { wchar_t ch = line->GetText()[i]; GlyphInfo *glyph = _glyphCache->GetGlyph(ch); if (!glyph) continue; textOffset = MAX(textOffset, glyph->GetBearingY()); } int origPosX = posX; wchar_t prevChar = L'\0'; for (size_t i = 0; i < line->GetText().size(); i++) { wchar_t ch = line->GetText()[i]; GlyphInfo *glyph = _glyphCache->GetGlyph(ch); if (!glyph) continue; float kerning = 0; if (prevChar != L'\0') kerning = GetKerning(prevChar, ch); posX += (int)kerning; if (glyph->GetBearingY() > 0) { int i = 10; } SDL_Rect rect; rect.x = posX + glyph->GetBearingX(); rect.y = posY - glyph->GetBearingY() + textOffset; rect.w = glyph->GetImage()->w; rect.h = glyph->GetImage()->h; BlitSurface(glyph->GetImage(), surface, &rect); prevChar = ch; posX += (int)(glyph->GetAdvanceX()); posY += (int)(glyph->GetAdvanceY()); } if (_isUnderline) { for (int i = origPosX; i < origPosX + line->GetWidth(); i++) { Uint8 *buf = (Uint8 *)surface->pixels + (int)(_underlinePos + _ascender) * surface->pitch; Uint32 *buf32 = (Uint32 *)buf; buf32[i] = SDL_MapRGBA(surface->format, 255, 255, 255, 255); } } SDL_UnlockSurface(surface); delete line; line = NULL; posY += GetLineHeight(); } BaseSurfaceOSystem *wmeSurface = new BaseSurfaceOSystem(_gameRef); if (DID_SUCCEED(wmeSurface->CreateFromSDLSurface(surface))) { SDL_FreeSurface(surface); return wmeSurface; } else { SDL_FreeSurface(surface); delete wmeSurface; return NULL; } #endif return NULL; } ////////////////////////////////////////////////////////////////////////// void BaseFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) { //SDL_BlitSurface(src, NULL, target, targetRect); warning("BaseFontTT::BlitSurface - not ported yet"); #if 0 for (int y = 0; y < src->h; y++) { if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue; uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch; uint8 *tgtBuf = (uint8 *)target->pixels + (y + targetRect->y) * target->pitch; uint32 *srcBuf32 = (uint32 *)srcBuf; uint32 *tgtBuf32 = (uint32 *)tgtBuf; for (int x = 0; x < src->w; x++) { if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue; tgtBuf32[x + targetRect->x] = srcBuf32[x]; } } #endif } ////////////////////////////////////////////////////////////////////////// int BaseFontTT::getLetterHeight() { return (int)getLineHeight(); } ////////////////////////////////////////////////////////////////////// bool BaseFontTT::loadFile(const char *filename) { byte *buffer = _gameRef->_fileManager->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename); delete [] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(TTFONT) TOKEN_DEF(SIZE) TOKEN_DEF(FACE) TOKEN_DEF(FILENAME) TOKEN_DEF(BOLD) TOKEN_DEF(ITALIC) TOKEN_DEF(UNDERLINE) TOKEN_DEF(STRIKE) TOKEN_DEF(CHARSET) TOKEN_DEF(COLOR) TOKEN_DEF(ALPHA) TOKEN_DEF(LAYER) TOKEN_DEF(OFFSET_X) TOKEN_DEF(OFFSET_Y) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////// bool BaseFontTT::loadBuffer(byte *buffer) { TOKEN_TABLE_START(commands) TOKEN_TABLE(TTFONT) TOKEN_TABLE(SIZE) TOKEN_TABLE(FACE) TOKEN_TABLE(FILENAME) TOKEN_TABLE(BOLD) TOKEN_TABLE(ITALIC) TOKEN_TABLE(UNDERLINE) TOKEN_TABLE(STRIKE) TOKEN_TABLE(CHARSET) TOKEN_TABLE(COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE(LAYER) TOKEN_TABLE_END char *params; int cmd; BaseParser parser(_gameRef); if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TTFONT) { _gameRef->LOG(0, "'TTFONT' keyword expected."); return STATUS_FAILED; } buffer = (byte *)params; uint32 BaseColor = 0x00000000; while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_SIZE: parser.scanStr(params, "%d", &_fontHeight); break; case TOKEN_FACE: // we don't need this anymore break; case TOKEN_FILENAME: BaseUtils::setString(&_fontFile, params); break; case TOKEN_BOLD: parser.scanStr(params, "%b", &_isBold); break; case TOKEN_ITALIC: parser.scanStr(params, "%b", &_isItalic); break; case TOKEN_UNDERLINE: parser.scanStr(params, "%b", &_isUnderline); break; case TOKEN_STRIKE: parser.scanStr(params, "%b", &_isStriked); break; case TOKEN_CHARSET: // we don't need this anymore break; case TOKEN_COLOR: { int r, g, b; parser.scanStr(params, "%d,%d,%d", &r, &g, &b); BaseColor = BYTETORGBA(r, g, b, RGBCOLGetA(BaseColor)); } break; case TOKEN_ALPHA: { int a; parser.scanStr(params, "%d", &a); BaseColor = BYTETORGBA(RGBCOLGetR(BaseColor), RGBCOLGetG(BaseColor), RGBCOLGetB(BaseColor), a); } break; case TOKEN_LAYER: { BaseTTFontLayer *Layer = new BaseTTFontLayer; if (Layer && DID_SUCCEED(parseLayer(Layer, (byte *)params))) _layers.add(Layer); else { delete Layer; Layer = NULL; cmd = PARSERR_TOKENNOTFOUND; } } break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in TTFONT definition"); return STATUS_FAILED; } // create at least one layer if (_layers.getSize() == 0) { BaseTTFontLayer *Layer = new BaseTTFontLayer; Layer->_color = BaseColor; _layers.add(Layer); } if (!_fontFile) BaseUtils::setString(&_fontFile, "arial.ttf"); return initFont(); } ////////////////////////////////////////////////////////////////////////// bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, byte *buffer) { TOKEN_TABLE_START(commands) TOKEN_TABLE(OFFSET_X) TOKEN_TABLE(OFFSET_Y) TOKEN_TABLE(COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE_END char *params; int cmd; BaseParser parser(_gameRef); while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_OFFSET_X: parser.scanStr(params, "%d", &layer->_offsetX); break; case TOKEN_OFFSET_Y: parser.scanStr(params, "%d", &layer->_offsetY); break; case TOKEN_COLOR: { int r, g, b; parser.scanStr(params, "%d,%d,%d", &r, &g, &b); layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color)); } break; case TOKEN_ALPHA: { int a; parser.scanStr(params, "%d", &a); layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a); } break; } } if (cmd != PARSERR_EOF) return STATUS_FAILED; else return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseFontTT::persist(BasePersistenceManager *persistMgr) { BaseFont::persist(persistMgr); persistMgr->transfer(TMEMBER(_isBold)); persistMgr->transfer(TMEMBER(_isItalic)); persistMgr->transfer(TMEMBER(_isUnderline)); persistMgr->transfer(TMEMBER(_isStriked)); persistMgr->transfer(TMEMBER(_fontHeight)); persistMgr->transfer(TMEMBER(_fontFile)); // persist layers int numLayers; if (persistMgr->_saving) { numLayers = _layers.getSize(); persistMgr->transfer(TMEMBER(numLayers)); for (int i = 0; i < numLayers; i++) _layers[i]->persist(persistMgr); } else { numLayers = _layers.getSize(); persistMgr->transfer(TMEMBER(numLayers)); for (int i = 0; i < numLayers; i++) { BaseTTFontLayer *layer = new BaseTTFontLayer; layer->persist(persistMgr); _layers.add(layer); } } if (!persistMgr->_saving) { for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL; _fallbackFont = _font = _deletableFont = NULL; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void BaseFontTT::afterLoad() { initFont(); } ////////////////////////////////////////////////////////////////////////// bool BaseFontTT::initFont() { if (!_fontFile) return STATUS_FAILED; Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(_fontFile); if (!file) { //TODO: Try to fallback from Arial to FreeSans /* // the requested font file is not in wme file space; try loading a system font AnsiString fontFileName = PathUtil::combine(BasePlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile)); file = _gameRef->_fileManager->openFile(fontFileName.c_str(), false); if (!file) { _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile); //return STATUS_FAILED; }*/ } if (file) { #ifdef USE_FREETYPE2 _deletableFont = Graphics::loadTTFFont(*file, _fontHeight * 4 / 3); // Compensate for the difference in dpi (96 vs 72). _font = _deletableFont; #endif } if (!_font) { _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); warning("BaseFontTT::InitFont - Couldn't load %s", _fontFile); } _lineHeight = _font->getFontHeight(); return STATUS_OK; #if 0 FT_Error error; float vertDpi = 96.0; float horDpi = 96.0; _fTStream = (FT_Stream)new byte[sizeof(*_fTStream)]; memset(_fTStream, 0, sizeof(*_fTStream)); _fTStream->read = BaseFontTT::FTReadSeekProc; _fTStream->close = BaseFontTT::FTCloseProc; _fTStream->descriptor.pointer = file; _fTStream->size = file->GetSize(); FT_Open_Args args; args.flags = FT_OPEN_STREAM; args.stream = _fTStream; error = FT_Open_Face(_gameRef->_fontStorage->GetFTLibrary(), &args, 0, &_fTFace); if (error) { SAFE_DELETE_ARRAY(_fTStream); _gameRef->_fileManager->closeFile(file); return STATUS_FAILED; } error = FT_Set_Char_Size(_fTFace, 0, (FT_F26Dot6)(_fontHeight * 64), (FT_UInt)horDpi, (FT_UInt)vertDpi); if (error) { FT_Done_Face(_fTFace); _fTFace = NULL; return STATUS_FAILED; } // http://en.wikipedia.org/wiki/E_(typography) float pixelsPerEm = (_fontHeight / 72.f) * vertDpi; // Size in inches * dpi float EmsPerUnit = 1.0f / _fTFace->units_per_EM; float pixelsPerUnit = pixelsPerEm * EmsPerUnit; // bounding box in pixels float xMin = _fTFace->bbox.xMin * pixelsPerUnit; float xMax = _fTFace->bbox.xMax * pixelsPerUnit; float yMin = _fTFace->bbox.yMin * pixelsPerUnit; float yMax = _fTFace->bbox.yMax * pixelsPerUnit; // metrics in pixels _ascender = _fTFace->ascender * pixelsPerUnit; _descender = - _fTFace->descender * pixelsPerUnit; _lineHeight = MathUtil::RoundUp(_fTFace->height * pixelsPerUnit) + 2; _underlinePos = - _fTFace->underline_position * pixelsPerUnit; // max character size (used for texture grid) _maxCharWidth = (size_t)MathUtil::RoundUp(xMax - xMin); _maxCharHeight = (size_t)MathUtil::RoundUp(yMax - yMin); _glyphCache = new FontGlyphCache(); _glyphCache->Initialize(); #endif return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) { //TextLineList lines; // TODO: This function gets called a lot, so warnings like these drown out the usefull information static bool hasWarned = false; if (!hasWarned) { hasWarned = true; warning("Todo: Test Mesuretext"); } if (maxWidth >= 0) { Common::Array lines; _font->wordWrapText(text, maxWidth, lines); Common::Array::iterator it; textWidth = 0; for (it = lines.begin(); it != lines.end(); it++) { textWidth = MAX(textWidth, _font->getStringWidth(*it)); } //WrapText(text, maxWidth, maxHeight, lines); textHeight = (int)(lines.size() * getLineHeight()); } else { textWidth = _font->getStringWidth(text); textHeight = _fontHeight; } /* TextLineList::iterator it; for (it = lines.begin(); it != lines.end(); ++it) { TextLine *line = (*it); textWidth = MAX(textWidth, line->GetWidth()); delete line; line = NULL; }*/ } } // end of namespace WinterMute