/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_FONTTT_H #define WINTERMUTE_BASE_FONTTT_H #include "engines/wintermute/base/font/base_font_storage.h" #include "engines/wintermute/base/font/base_font.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "common/rect.h" #include "graphics/surface.h" #include "graphics/font.h" #define NUM_CACHED_TEXTS 30 namespace Wintermute { class BaseFontTT : public BaseFont { private: ////////////////////////////////////////////////////////////////////////// class BaseCachedTTFontText { public: WideString _text; int32 _width; TTextAlign _align; int32 _maxHeight; int32 _maxLength; BaseSurface *_surface; int32 _priority; int32 _textOffset; bool _marked; uint32 _lastUsed; BaseCachedTTFontText() : _text() { //_text = L""; _width = _maxHeight = _maxLength = -1; _align = TAL_LEFT; _surface = nullptr; _textOffset = 0; _lastUsed = 0; _marked = false; } virtual ~BaseCachedTTFontText() { if (_surface) { delete _surface; } } }; public: ////////////////////////////////////////////////////////////////////////// class BaseTTFontLayer { public: BaseTTFontLayer() { _offsetX = _offsetY = 0; _color = 0x00000000; } bool persist(BasePersistenceManager *persistMgr) { persistMgr->transferSint32(TMEMBER(_offsetX)); persistMgr->transferSint32(TMEMBER(_offsetY)); persistMgr->transferUint32(TMEMBER(_color)); return STATUS_OK; } int32 _offsetX; int32 _offsetY; uint32 _color; }; public: DECLARE_PERSISTENT(BaseFontTT, BaseFont) BaseFontTT(BaseGame *inGame); virtual ~BaseFontTT(void); virtual int getTextWidth(const byte *text, int maxLength = -1) override; virtual int getTextHeight(const byte *text, int width) override; virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1) override; virtual int getLetterHeight() override; bool loadBuffer(char *buffer); bool loadFile(const Common::String &filename); float getLineHeight() const { return _lineHeight; } void afterLoad(); void initLoop(); private: bool parseLayer(BaseTTFontLayer *layer, char *buffer); void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight); BaseSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset); BaseCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS]; bool initFont(); Graphics::Font *_deletableFont; const Graphics::Font *_font; const Graphics::Font *_fallbackFont; float _lineHeight; size_t _maxCharWidth; size_t _maxCharHeight; private: bool _isBold; bool _isItalic; bool _isUnderline; bool _isStriked; int32 _fontHeight; char *_fontFile; TTextCharset _charset; BaseArray _layers; void clearCache(); }; } // End of namespace Wintermute #endif