/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_IMAGE_H #define WINTERMUTE_BASE_IMAGE_H #include "graphics/surface.h" #include "graphics/pixelformat.h" #include "graphics/decoders/image_decoder.h" #include "common/endian.h" #include "common/str.h" #include "common/stream.h" namespace Wintermute { class BaseSurface; class BaseFileManager; class BaseImage { public: BaseImage(); ~BaseImage(); bool loadFile(const Common::String &filename); const Graphics::Surface *getSurface() const { return _surface; }; const byte *getPalette() const { return _palette; } byte getAlphaAt(int x, int y) const; bool writeBMPToStream(Common::WriteStream *stream) const; bool resize(int newWidth, int newHeight); bool saveBMPFile(const Common::String &filename) const; bool copyFrom(BaseImage *origImage, int newWidth = 0, int newHeight = 0); void copyFrom(const Graphics::Surface *surface); private: Common::String _filename; Graphics::ImageDecoder *_decoder; const Graphics::Surface *_surface; Graphics::Surface *_deletableSurface; const byte *_palette; BaseFileManager *_fileManager; }; } // End of namespace Wintermute #endif