/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/wintypes.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/gfx/base_surface.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////// BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) { _referenceCount = 0; _width = _height = 0; _filename = ""; _pixelOpReady = false; _ckDefault = true; _ckRed = _ckGreen = _ckBlue = 0; _lifeTime = 0; _keepLoaded = false; _lastUsedTime = 0; _valid = false; } ////////////////////////////////////////////////////////////////////// BaseSurface::~BaseSurface() { if (_pixelOpReady) { endPixelOp(); } } ////////////////////////////////////////////////////////////////////// bool BaseSurface::restore() { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////// bool BaseSurface::isTransparentAt(int x, int y) { return false; } ////////////////////////////////////////////////////////////////////// bool BaseSurface::displayHalfTrans(int x, int y, Rect32 rect) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) { return displayTransform(x, y, rect, newRect, transform); } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::create(int width, int height) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::startPixelOp() { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::endPixelOp() { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) { return false; } ////////////////////////////////////////////////////////////////////// bool BaseSurface::isTransparentAtLite(int x, int y) { return false; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::invalidate() { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::prepareToDraw() { _lastUsedTime = _gameRef->getLiveTimer()->getTime(); if (!_valid) { //_gameRef->LOG(0, "Reviving: %s", _filename); return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded); } else { return STATUS_OK; } } ////////////////////////////////////////////////////////////////////////// void BaseSurface::setSize(int width, int height) { _width = width; _height = height; } } // End of namespace Wintermute