/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSURFACE_H #define WINTERMUTE_BSURFACE_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/math/rect32.h" #include "graphics/surface.h" namespace WinterMute { class BaseSurface: public BaseClass { public: virtual bool invalidate(); virtual bool prepareToDraw(); bool _ckDefault; byte _ckRed; byte _ckGreen; byte _ckBlue; uint32 _lastUsedTime; bool _valid; int _lifeTime; bool _keepLoaded; bool _pixelOpReady; BaseSurface(BaseGame *inGame); virtual ~BaseSurface(); virtual bool displayHalfTrans(int x, int y, Rect32 rect); virtual bool isTransparentAt(int x, int y); virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0; virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool MirrorY = false) = 0; virtual bool displayZoom(int x, int y, Rect32 rect, float ZoomX, float ZoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool restore(); virtual bool create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0; virtual bool create(int Width, int Height); virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) { return STATUS_FAILED; } virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1); virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL); virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1); virtual bool startPixelOp(); virtual bool endPixelOp(); virtual bool isTransparentAtLite(int x, int y); void setSize(int width, int height); int _referenceCount; virtual int getWidth() { return _width; } virtual int getHeight() { return _height; } Common::String getFileNameStr() { return _filename; } const char* getFileName() { return _filename.c_str(); } //void SetWidth(int Width){ _width = Width; } //void SetHeight(int Height){ _height = Height; } protected: Common::String _filename; int _height; int _width; }; } // end of namespace WinterMute #endif