/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_RENDERER_SDL_H #define WINTERMUTE_BASE_RENDERER_SDL_H #include "engines/wintermute/base/gfx/base_renderer.h" #include "common/rect.h" #include "graphics/surface.h" #include "common/list.h" #include "engines/wintermute/graphics/transform_struct.h" namespace Wintermute { class BaseSurfaceOSystem; class RenderTicket; /** * A 2D-renderer implementation for WME. * This renderer makes use of a "ticket"-system, where all draw-calls * are stored as tickets until flip() is called, and compared against the tickets * from last frame, to determine which calls were the same as last round * (i.e. in the exact same order, with the exact same arguments), and thus * figure out which parts of the screen need to be redrawn. * * Important concepts to handle here, is the ordered number of any ticket * which is called the "drawNum", every frame this starts from scratch, and * then the incoming tickets created from the draw-calls are checked to see whether * they came before, on, or after the drawNum they had last frame. Everything else * being equal, this information is then used to check whether the draw order changed, * which will then create a need for redrawing, as we draw with an alpha-channel here. * * There is also a draw path that draws without tickets, for debugging purposes, * as well as to accomodate situations with large enough amounts of draw calls, * that there will be too much overhead involved with comparing the generated tickets. */ class BaseRenderOSystem : public BaseRenderer { public: BaseRenderOSystem(BaseGame *inGame); ~BaseRenderOSystem(); Common::String getName() const; bool initRenderer(int width, int height, bool windowed) override; bool flip() override; virtual bool indicatorFlip(); bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override; Graphics::PixelFormat getPixelFormat() const override; void fade(uint16 alpha) override; void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) override; bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override; BaseImage *takeScreenshot() override; void invalidateTicket(RenderTicket *renderTicket); void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf); /** * Insert a ticket into the queue, adding a dirty rect if it's * new, or out-of-order from last draw from the ticket. * param renderTicket the ticket to be added. */ void drawFromTicket(RenderTicket *renderTicket); bool setViewport(int left, int top, int right, int bottom) override; bool setViewport(Rect32 *rect) override { return BaseRenderer::setViewport(rect); } Rect32 getViewPort() override; void modTargetRect(Common::Rect *rect); void pointFromScreen(Point32 *point) ; void pointToScreen(Point32 *point); void dumpData(const char *filename) override; float getScaleRatioX() const override { return _ratioX; } float getScaleRatioY() const override { return _ratioY; } virtual bool startSpriteBatch() override; virtual bool endSpriteBatch() override; void endSaveLoad(); void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct &transform); void repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY); BaseSurface *createSurface() override; private: /** * Mark a specified rect of the screen as dirty. * @param rect the region to be marked as dirty */ void addDirtyRect(const Common::Rect &rect); /** * Traverse the tickets that are dirty, and draw them */ void drawTickets(); // Non-dirty-rects: void drawFromSurface(RenderTicket *ticket); // Dirty-rects: void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect); typedef Common::List::iterator RenderQueueIterator; Common::Rect *_dirtyRect; Common::List _renderQueue; RenderQueueIterator _lastAddedTicket; RenderTicket *_previousTicket; bool _needsFlip; uint32 _drawNum; ///< The global number of the current draw-operation. Common::Rect _renderRect; Graphics::Surface *_renderSurface; Graphics::Surface *_blankSurface; int _borderLeft; int _borderTop; int _borderRight; int _borderBottom; bool _disableDirtyRects; uint32 _tempDisableDirtyRects; bool _spriteBatch; uint32 _batchNum; float _ratioX; float _ratioY; uint32 _colorMod; uint32 _clearColor; bool _skipThisFrame; }; } // End of namespace Wintermute #endif