/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SURFACESDL_H #define WINTERMUTE_BASE_SURFACESDL_H #include "graphics/surface.h" #include "graphics/transparent_surface.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "common/list.h" namespace Wintermute { struct TransparentSurface; class BaseImage; class BaseSurfaceOSystem : public BaseSurface { public: BaseSurfaceOSystem(BaseGame *inGame); ~BaseSurfaceOSystem(); bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override; bool create(int width, int height) override; bool isTransparentAt(int x, int y) override; bool isTransparentAtLite(int x, int y) override; bool startPixelOp() override; bool endPixelOp() override; bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; bool display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, bool transparent = false, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) override; virtual bool displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY); virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override; /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle); static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin); static long DLL_CALLCONV TellProc(fi_handle handle);*/ virtual int getWidth() override { if (!_loaded) { finishLoad(); } if (_surface) { return _surface->w; } return _width; } virtual int getHeight() override { if (!_loaded) { finishLoad(); } if (_surface) { return _surface->h; } return _height; } Graphics::AlphaType getAlphaType() const { return _alphaType; } private: Graphics::Surface *_surface; bool _loaded; bool finishLoad(); bool drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, Graphics::TransformStruct transformStruct); void genAlphaMask(Graphics::Surface *surface); uint32 getPixelAt(Graphics::Surface *surface, int x, int y); uint32 _rotation; Graphics::AlphaType _alphaType; void *_lockPixels; int _lockPitch; byte *_alphaMask; }; } // End of namespace Wintermute #endif