/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/gfx/osystem/render_ticket.h" #include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" #include "graphics/transform_tools.h" #include "common/textconsole.h" namespace Wintermute { RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Graphics::TransformStruct transform) : _owner(owner), _srcRect(*srcRect), _dstRect(*dstRect), _isValid(true), _wantsDraw(true), _transform(transform) { if (surf) { _surface = new Graphics::Surface(); _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format); assert(_surface->format.bytesPerPixel == 4); // Get a clipped copy of the surface for (int i = 0; i < _surface->h; i++) { memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel); } // Then scale it if necessary // // NB: The numTimesX/numTimesY properties don't yet mix well with // scaling and rotation, but there is no need for that functionality at // the moment. // NB: Mirroring and rotation are probably done in the wrong order. // (Mirroring should most likely be done before rotation. See also // TransformTools.) if (_transform._angle != Graphics::kDefaultAngle) { Graphics::TransparentSurface src(*_surface, false); Graphics::Surface *temp; if (owner->_gameRef->getBilinearFiltering()) { temp = src.rotoscaleT(transform); } else { temp = src.rotoscaleT(transform); } _surface->free(); delete _surface; _surface = temp; } else if ((dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) && _transform._numTimesX * _transform._numTimesY == 1) { Graphics::TransparentSurface src(*_surface, false); Graphics::Surface *temp; if (owner->_gameRef->getBilinearFiltering()) { temp = src.scaleT(dstRect->width(), dstRect->height()); } else { temp = src.scaleT(dstRect->width(), dstRect->height()); } _surface->free(); delete _surface; _surface = temp; } } else { _surface = nullptr; } } RenderTicket::~RenderTicket() { if (_surface) { _surface->free(); delete _surface; } } bool RenderTicket::operator==(const RenderTicket &t) const { if ((t._owner != _owner) || (t._transform != _transform) || (t._dstRect != _dstRect) || (t._srcRect != _srcRect) ) { return false; } return true; } // Replacement for SDL2's SDL_RenderCopy void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) const { Graphics::TransparentSurface src(*getSurface(), false); Common::Rect clipRect; clipRect.setWidth(getSurface()->w); clipRect.setHeight(getSurface()->h); if (_owner) { if (_transform._alphaDisable) { src.setAlphaMode(Graphics::ALPHA_OPAQUE); } else { src.setAlphaMode(_owner->getAlphaType()); } } int y = _dstRect.top; int w = _dstRect.width() / _transform._numTimesX; int h = _dstRect.height() / _transform._numTimesY; for (int ry = 0; ry < _transform._numTimesY; ++ry) { int x = _dstRect.left; for (int rx = 0; rx < _transform._numTimesX; ++rx) { src.blit(*_targetSurface, x, y, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height()); x += w; } y += h; } } void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const { Graphics::TransparentSurface src(*getSurface(), false); bool doDelete = false; if (!clipRect) { doDelete = true; clipRect = new Common::Rect(); clipRect->setWidth(getSurface()->w * _transform._numTimesX); clipRect->setHeight(getSurface()->h * _transform._numTimesY); } if (_owner) { if (_transform._alphaDisable) { src.setAlphaMode(Graphics::ALPHA_OPAQUE); } else { src.setAlphaMode(_owner->getAlphaType()); } } if (_transform._numTimesX * _transform._numTimesY == 1) { src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height(), _transform._blendMode); } else { // clipRect is a subrect of the full numTimesX*numTimesY rect Common::Rect subRect; int y = 0; int w = getSurface()->w; int h = getSurface()->h; assert(w == _dstRect.width() / _transform._numTimesX); assert(h == _dstRect.height() / _transform._numTimesY); int basex = dstRect->left - clipRect->left; int basey = dstRect->top - clipRect->top; for (int ry = 0; ry < _transform._numTimesY; ++ry) { int x = 0; for (int rx = 0; rx < _transform._numTimesX; ++rx) { subRect.left = x; subRect.top = y; subRect.setWidth(w); subRect.setHeight(h); if (subRect.intersects(*clipRect)) { subRect.clip(*clipRect); subRect.translate(-x, -y); src.blit(*_targetSurface, basex + x + subRect.left, basey + y + subRect.top, _transform._flip, &subRect, _transform._rgbaMod, subRect.width(), subRect.height(), _transform._blendMode); } x += w; } y += h; } } if (doDelete) { delete clipRect; } } } // End of namespace Wintermute