/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_RENDER_TICKET_H #define WINTERMUTE_RENDER_TICKET_H #include "engines/wintermute/graphics/transparent_surface.h" #include "graphics/surface.h" #include "common/rect.h" namespace Wintermute { class BaseSurfaceOSystem; /** * A single RenderTicket. * A render ticket is a collection of the data and draw specifications made * for a single draw-call in the OSystem-backend for WME. The ticket additionally * holds the order in which this call was made, so that it can be detected if * the same call is done in the following frame. Thus allowing us to potentially * skip drawing the same region again, unless anything has changed. Since a surface * can have a potentially large amount of draw-calls made to it, at varying rotation, * zoom, and crop-levels we also need to hold a copy of the necessary data. * (Video-surfaces may even change their data). The promise that is made when a ticket * is created is that what the state was of the surface at THAT point, is what will end * up on screen at flip() time. */ class RenderTicket { public: RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, TransformStruct transform); RenderTicket() : _isValid(true), _wantsDraw(false), _transform(TransformStruct()) {} ~RenderTicket(); const Graphics::Surface *getSurface() const { return _surface; } // Non-dirty-rects: void drawToSurface(Graphics::Surface *_targetSurface) const; // Dirty-rects: void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const; Common::Rect _dstRect; bool _isValid; bool _wantsDraw; TransformStruct _transform; BaseSurfaceOSystem *_owner; bool operator==(const RenderTicket &a) const; const Common::Rect *getSrcRect() const { return &_srcRect; } private: Graphics::Surface *_surface; Common::Rect _srcRect; }; } // End of namespace Wintermute #endif