/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PARTEMITTER_H #define WINTERMUTE_PARTEMITTER_H #include "engines/wintermute/base/BObject.h" #include "engines/wintermute/base/particles/PartForce.h" namespace WinterMute { class CBRegion; class CPartParticle; class CPartEmitter : public CBObject { public: DECLARE_PERSISTENT(CPartEmitter, CBObject) CPartEmitter(CBGame *inGame, CBScriptHolder *Owner); virtual ~CPartEmitter(void); int _width; int _height; int _angle1; int _angle2; float _rotation1; float _rotation2; float _angVelocity1; float _angVelocity2; float _growthRate1; float _growthRate2; bool _exponentialGrowth; float _velocity1; float _velocity2; bool _velocityZBased; float _scale1; float _scale2; bool _scaleZBased; int _maxParticles; int _lifeTime1; int _lifeTime2; bool _lifeTimeZBased; int _genInterval; int _genAmount; bool _running; int _overheadTime; int _maxBatches; int _batchesGenerated; Rect32 _border; int _borderThicknessLeft; int _borderThicknessRight; int _borderThicknessTop; int _borderThicknessBottom; int _fadeInTime; int _fadeOutTime; int _alpha1; int _alpha2; bool _alphaTimeBased; bool _useRegion; char *_emitEvent; CBScriptHolder *_owner; bool start(); bool update(); bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. bool display(CBRegion *region); bool sortParticlesByZ(); bool addSprite(const char *filename); bool removeSprite(const char *filename); bool setBorder(int x, int y, int width, int height); bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength); bool removeForce(const char *name); CBArray _forces; // scripting interface virtual CScValue *scGetProperty(const char *name); virtual bool scSetProperty(const char *name, CScValue *value); virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); virtual const char *scToString(); private: CPartForce *addForceByName(const char *name); int static compareZ(const void *obj1, const void *obj2); bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta); bool updateInternal(uint32 currentTime, uint32 timerDelta); uint32 _lastGenTime; CBArray _particles; CBArray _sprites; }; } // end of namespace WinterMute #endif