/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PARTEMITTER_H #define WINTERMUTE_PARTEMITTER_H #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/base/particles/part_force.h" namespace Wintermute { class BaseRegion; class PartParticle; class PartEmitter : public BaseObject { public: DECLARE_PERSISTENT(PartEmitter, BaseObject) PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner); virtual ~PartEmitter(void); int32 _fadeOutTime; bool start(); bool update(); bool display() { return display(nullptr); } // To avoid shadowing the inherited display-function. bool display(BaseRegion *region); bool sortParticlesByZ(); bool addSprite(const char *filename); bool removeSprite(const char *filename); bool setBorder(int x, int y, int width, int height); bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); bool addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength); bool removeForce(const Common::String &name); BaseArray _forces; // scripting interface virtual ScValue *scGetProperty(const Common::String &name); virtual bool scSetProperty(const char *name, ScValue *value); virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); virtual const char *scToString(); private: int32 _width; int32 _height; int32 _angle1; int32 _angle2; float _rotation1; float _rotation2; float _angVelocity1; float _angVelocity2; float _growthRate1; float _growthRate2; bool _exponentialGrowth; float _velocity1; float _velocity2; bool _velocityZBased; float _scale1; float _scale2; bool _scaleZBased; int32 _maxParticles; int32 _lifeTime1; int32 _lifeTime2; bool _lifeTimeZBased; int32 _genInterval; int32 _genAmount; bool _running; int32 _overheadTime; int32 _maxBatches; int32 _batchesGenerated; Rect32 _border; int32 _borderThicknessLeft; int32 _borderThicknessRight; int32 _borderThicknessTop; int32 _borderThicknessBottom; int32 _fadeInTime; int32 _alpha1; int32 _alpha2; bool _alphaTimeBased; bool _useRegion; char *_emitEvent; BaseScriptHolder *_owner; PartForce *addForceByName(const Common::String &name); bool static compareZ(const PartParticle *p1, const PartParticle *p2); bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta); bool updateInternal(uint32 currentTime, uint32 timerDelta); uint32 _lastGenTime; BaseArray _particles; BaseArray _sprites; }; } // End of namespace Wintermute #endif