/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PARTPARTICLE_H #define WINTERMUTE_PARTPARTICLE_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/math/rect32.h" #include "engines/wintermute/math/vector2.h" namespace Wintermute { class PartEmitter; class BaseSprite; class BasePersistenceManager; class PartParticle : public BaseClass { public: enum TParticleState { PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT }; PartParticle(BaseGame *inGame); virtual ~PartParticle(void); float _growthRate; bool _exponentialGrowth; float _rotation; float _angVelocity; int32 _alpha1; int32 _alpha2; Rect32 _border; Vector2 _pos; float _posZ; Vector2 _velocity; float _scale; BaseSprite *_sprite; uint32 _creationTime; int32 _lifeTime; bool _isDead; TParticleState _state; bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta); bool display(PartEmitter *emitter); bool setSprite(const Common::String &filename); bool fadeIn(uint32 currentTime, int fadeTime); bool fadeOut(uint32 currentTime, int fadeTime); bool persist(BasePersistenceManager *PersistMgr); private: uint32 _fadeStart; int32 _fadeTime; int32 _currentAlpha; int32 _fadeStartAlpha; }; } // End of namespace Wintermute #endif