/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/save_thumb_helper.h" #include "engines/wintermute/base/gfx/base_image.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/base_game.h" #include "graphics/scaler.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// SaveThumbHelper::SaveThumbHelper(BaseGame *inGame) : _gameRef(inGame) { _thumbnail = nullptr; _scummVMThumb = nullptr; } ////////////////////////////////////////////////////////////////////////// SaveThumbHelper::~SaveThumbHelper(void) { delete _thumbnail; _thumbnail = nullptr; delete _scummVMThumb; _scummVMThumb = nullptr; } BaseImage *SaveThumbHelper::storeThumb(bool doFlip, int width, int height) { BaseImage *thumbnail = nullptr; if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { if (doFlip) { // when using opengl on windows it seems to be necessary to do this twice // works normally for direct3d _gameRef->displayContent(false); _gameRef->_renderer->flip(); _gameRef->displayContent(false); _gameRef->_renderer->flip(); } BaseImage *screenshot = _gameRef->_renderer->takeScreenshot(); if (!screenshot) { return nullptr; } // normal thumbnail if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { thumbnail = new BaseImage(); thumbnail->copyFrom(screenshot, width, height); } delete screenshot; screenshot = nullptr; } return thumbnail; } ////////////////////////////////////////////////////////////////////////// bool SaveThumbHelper::storeThumbnail(bool doFlip) { delete _thumbnail; _thumbnail = nullptr; if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { _thumbnail = storeThumb(doFlip, _gameRef->getSaveThumbWidth(), _gameRef->getSaveThumbHeight()); if (!_thumbnail) { return STATUS_FAILED; } } storeScummVMThumbNail(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) { delete _scummVMThumb; _scummVMThumb = nullptr; _scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2); if (!_scummVMThumb) { return STATUS_FAILED; } return STATUS_OK; } } // End of namespace Wintermute