/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_persistence_manager.h" #include "engines/wintermute/wintermute.h" #include "engines/wintermute/base/saveload.h" #include "engines/wintermute/ad/ad_scene.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_game.h" // Temporary #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_sub_frame.h" #include "engines/wintermute/base/font/base_font.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/scriptables/script.h" #include "common/savefile.h" #include "common/config-manager.h" namespace Wintermute { bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) { gameRef->LOG(0, "Loading game '%s'...", filename.c_str()); bool ret; gameRef->stopVideo(); gameRef->_renderer->initSaveLoad(false); gameRef->_loadInProgress = true; BasePersistenceManager *pm = new BasePersistenceManager(); if (DID_SUCCEED(ret = pm->initLoad(filename))) { //if (DID_SUCCEED(ret = cleanup())) { if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->loadTable(gameRef, pm))) { if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->loadInstances(gameRef, pm))) { // Restore random-seed: BaseEngine::instance().getRandomSource()->setSeed(pm->getDWORD()); // data initialization after load SaveLoad::initAfterLoad(); gameRef->applyEvent("AfterLoad", true); gameRef->displayContent(true, false); //_renderer->flip(); } } } delete pm; gameRef->_loadInProgress = false; gameRef->_renderer->endSaveLoad(); //BaseEngine::LOG(0, "Load end %d", BaseUtils::GetUsedMemMB()); // AdGame: if (DID_SUCCEED(ret)) { SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", nullptr); } return ret; } bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) { Common::String filename = SaveLoad::getSaveSlotFilename(slot); gameRef->LOG(0, "Saving game '%s'...", filename.c_str()); gameRef->applyEvent("BeforeSave", true); bool ret; BasePersistenceManager *pm = new BasePersistenceManager(); if (DID_SUCCEED(ret = pm->initSave(desc))) { gameRef->_renderer->initSaveLoad(true, quickSave); // TODO: The original code inited the indicator before the conditionals if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->saveTable(gameRef, pm, quickSave))) { if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->saveInstances(gameRef, pm, quickSave))) { pm->putDWORD(BaseEngine::instance().getRandomSource()->getSeed()); if (DID_SUCCEED(ret = pm->saveFile(filename))) { ConfMan.setInt("most_recent_saveslot", slot); ConfMan.flushToDisk(); } } } } delete pm; gameRef->_renderer->endSaveLoad(); return ret; } ////////////////////////////////////////////////////////////////////////// bool SaveLoad::initAfterLoad() { SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", nullptr); SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", nullptr); SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", nullptr); SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", nullptr); SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", nullptr); // AdGame: SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", nullptr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void SaveLoad::afterLoadScene(void *scene, void *data) { ((AdScene *)scene)->afterLoad(); } ////////////////////////////////////////////////////////////////////////// void SaveLoad::afterLoadRegion(void *region, void *data) { ((BaseRegion *)region)->createRegion(); } ////////////////////////////////////////////////////////////////////////// void SaveLoad::afterLoadSubFrame(void *subframe, void *data) { ((BaseSubFrame *)subframe)->setSurfaceSimple(); } ////////////////////////////////////////////////////////////////////////// void SaveLoad::afterLoadSound(void *sound, void *data) { ((BaseSound *)sound)->setSoundSimple(); } ////////////////////////////////////////////////////////////////////////// void SaveLoad::afterLoadFont(void *font, void *data) { ((BaseFont *)font)->afterLoad(); } ////////////////////////////////////////////////////////////////////////// void SaveLoad::afterLoadScript(void *script, void *data) { ((ScScript *)script)->afterLoad(); } Common::String SaveLoad::getSaveSlotFilename(int slot) { BasePersistenceManager *pm = new BasePersistenceManager(); Common::String filename = pm->getFilenameForSlot(slot); delete pm; debugC(kWintermuteDebugSaveGame, "getSaveSlotFileName(%d) = %s", slot, filename.c_str()); return filename; } bool SaveLoad::getSaveSlotDescription(int slot, char *buffer) { buffer[0] = '\0'; Common::String filename = getSaveSlotFilename(slot); BasePersistenceManager *pm = new BasePersistenceManager(); if (!pm) { return false; } if (!(pm->initLoad(filename))) { delete pm; return false; } strcpy(buffer, pm->_savedDescription); delete pm; return true; } bool SaveLoad::isSaveSlotUsed(int slot) { Common::String filename = getSaveSlotFilename(slot); BasePersistenceManager *pm = new BasePersistenceManager(); bool ret = pm->getSaveExists(slot); delete pm; return ret; } bool SaveLoad::emptySaveSlot(int slot) { Common::String filename = getSaveSlotFilename(slot); BasePersistenceManager *pm = new BasePersistenceManager(); ((WintermuteEngine *)g_engine)->getSaveFileMan()->removeSavefile(pm->getFilenameForSlot(slot)); delete pm; return true; } } // End of namespace Wintermute