/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/tokenizer.h" #include "debuggable_script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h" #include "engines/wintermute/debugger/breakpoint.h" #include "engines/wintermute/debugger/script_monitor.h" #include "engines/wintermute/debugger/watch_instance.h" namespace Wintermute { DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) { _engine->_watches.subscribe(this); for (uint i = 0; i < _engine->_watches.size(); i++) { _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this)); } } DebuggableScript::~DebuggableScript() { for (uint i = 0; i < _watchInstances.size(); i++) { delete _watchInstances[i]; } _engine->_watches.unsubscribe(this); } void DebuggableScript::preInstHook(uint32 inst) {} void DebuggableScript::postInstHook(uint32 inst) { if (inst == II_DBG_LINE) { for (uint j = 0; j < _engine->_breakpoints.size(); j++) { _engine->_breakpoints[j]->evaluate(this); } if (_callStack->_sP <= _stepDepth) { _engine->_monitor->notifyStep(this); } } for (uint i = 0; i < _watchInstances.size(); i++) { this->_watchInstances[i]->evaluate(); } } void DebuggableScript::setStepDepth(int depth) { _stepDepth = depth; } void DebuggableScript::step() { setStepDepth(_callStack->_sP); // TODO double check } void DebuggableScript::stepContinue() { setStepDepth(kDefaultStepDepth); } void DebuggableScript::stepFinish() { setStepDepth(_callStack->_sP - 1); } ScValue *DebuggableScript::resolveName(const Common::String &name) { Common::String trimmed = name; trimmed.trim(); Common::StringTokenizer st = Common::StringTokenizer(trimmed.c_str(), "."); Common::String nextToken; nextToken = st.nextToken(); char cstr[256]; // TODO not pretty Common::strlcpy(cstr, nextToken.c_str(), nextToken.size() + 1); cstr[255] = '\0'; // We 0-terminate it just in case it's > 256 chars. ScValue *value = getVar(cstr); ScValue *res = new ScValue(_gameRef); if (value == nullptr) { return res; } nextToken = st.nextToken(); while (nextToken.size() > 0 && (value->isObject() || value->isNative())) { value = value->getProp(nextToken.c_str()); nextToken = st.nextToken(); if (value == nullptr) { return res; } } res->copy(value); return res; } uint DebuggableScript::dbgGetLine() const { return _currentLine; } Common::String DebuggableScript::dbgGetFilename() const { return _filename; } void DebuggableScript::updateWatches() { // We drop obsolete watches for (uint i = 0; i < _watchInstances.size(); i++) { Watch *findMe = _watchInstances[i]->_watch; if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) { // Not found on engine-wide list, must have been removed from watches. Must remove it from local list. delete _watchInstances[i]; _watchInstances.remove_at(i); } } // We add any new watches for (uint i = 0; i < _engine->_watches.size(); i++) { Watch *findMe = _engine->_watches[i]; if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) { // Not found on local list, must be a new one. _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this)); } } } } // End of namespace Wintermute