/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "common/memstream.h" #if EXTENDED_DEBUGGER_ENABLED #include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h" #endif namespace Wintermute { IMPLEMENT_PERSISTENT(ScScript, false) ////////////////////////////////////////////////////////////////////////// ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) { _buffer = nullptr; _bufferSize = _iP = 0; _scriptStream = nullptr; _filename = nullptr; _currentLine = 0; _symbols = nullptr; _numSymbols = 0; _engine = engine; _globals = nullptr; _scopeStack = nullptr; _callStack = nullptr; _thisStack = nullptr; _stack = nullptr; _operand = nullptr; _reg1 = nullptr; _functions = nullptr; _numFunctions = 0; _methods = nullptr; _numMethods = 0; _events = nullptr; _numEvents = 0; _externals = nullptr; _numExternals = 0; _state = SCRIPT_FINISHED; _origState = SCRIPT_FINISHED; _waitObject = nullptr; _waitTime = 0; _waitFrozen = false; _waitScript = nullptr; _timeSlice = 0; _thread = false; _methodThread = false; _threadEvent = nullptr; _freezable = true; _owner = nullptr; _unbreakable = false; _parentScript = nullptr; _tracingMode = false; } ////////////////////////////////////////////////////////////////////////// ScScript::~ScScript() { cleanup(); } void ScScript::readHeader() { uint32 oldPos = _scriptStream->pos(); _scriptStream->seek(0); _header.magic = _scriptStream->readUint32LE(); _header.version = _scriptStream->readUint32LE(); _header.codeStart = _scriptStream->readUint32LE(); _header.funcTable = _scriptStream->readUint32LE(); _header.symbolTable = _scriptStream->readUint32LE(); _header.eventTable = _scriptStream->readUint32LE(); _header.externalsTable = _scriptStream->readUint32LE(); _header.methodTable = _scriptStream->readUint32LE(); _scriptStream->seek(oldPos); } ////////////////////////////////////////////////////////////////////////// bool ScScript::initScript() { if (!_scriptStream) { _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); } readHeader(); if (_header.magic != SCRIPT_MAGIC) { _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename); cleanup(); return STATUS_FAILED; } if (_header.version > SCRIPT_VERSION) { _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256); cleanup(); return STATUS_FAILED; } initTables(); // init stacks _scopeStack = new ScStack(_gameRef); _callStack = new ScStack(_gameRef); _thisStack = new ScStack(_gameRef); _stack = new ScStack(_gameRef); _operand = new ScValue(_gameRef); _reg1 = new ScValue(_gameRef); // skip to the beginning _iP = _header.codeStart; _scriptStream->seek(_iP); _currentLine = 0; // ready to rumble... _state = SCRIPT_RUNNING; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::initTables() { uint32 origIP = _iP; readHeader(); // load symbol table _iP = _header.symbolTable; _numSymbols = getDWORD(); _symbols = new char*[_numSymbols]; for (uint32 i = 0; i < _numSymbols; i++) { uint32 index = getDWORD(); _symbols[index] = getString(); } // load functions table _iP = _header.funcTable; _numFunctions = getDWORD(); _functions = new TFunctionPos[_numFunctions]; for (uint32 i = 0; i < _numFunctions; i++) { _functions[i].pos = getDWORD(); _functions[i].name = getString(); } // load events table _iP = _header.eventTable; _numEvents = getDWORD(); _events = new TEventPos[_numEvents]; for (uint32 i = 0; i < _numEvents; i++) { _events[i].pos = getDWORD(); _events[i].name = getString(); } // load externals if (_header.version >= 0x0101) { _iP = _header.externalsTable; _numExternals = getDWORD(); _externals = new TExternalFunction[_numExternals]; for (uint32 i = 0; i < _numExternals; i++) { _externals[i].dll_name = getString(); _externals[i].name = getString(); _externals[i].call_type = (TCallType)getDWORD(); _externals[i].returns = (TExternalType)getDWORD(); _externals[i].nu_params = getDWORD(); if (_externals[i].nu_params > 0) { _externals[i].params = new TExternalType[_externals[i].nu_params]; for (int j = 0; j < _externals[i].nu_params; j++) { _externals[i].params[j] = (TExternalType)getDWORD(); } } } } // load method table _iP = _header.methodTable; _numMethods = getDWORD(); _methods = new TMethodPos[_numMethods]; for (uint32 i = 0; i < _numMethods; i++) { _methods[i].pos = getDWORD(); _methods[i].name = getString(); } _iP = origIP; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) { cleanup(); _thread = false; _methodThread = false; delete[] _threadEvent; _threadEvent = nullptr; _filename = new char[strlen(filename) + 1]; if (_filename) { strcpy(_filename, filename); } _buffer = new byte [size]; if (!_buffer) { return STATUS_FAILED; } memcpy(_buffer, buffer, size); _bufferSize = size; bool res = initScript(); if (DID_FAIL(res)) { return res; } // establish global variables table _globals = new ScValue(_gameRef); _owner = owner; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::createThread(ScScript *original, uint32 initIP, const Common::String &eventName) { cleanup(); _thread = true; _methodThread = false; _threadEvent = new char[eventName.size() + 1]; if (_threadEvent) { strcpy(_threadEvent, eventName.c_str()); } // copy filename _filename = new char[strlen(original->_filename) + 1]; if (_filename) { strcpy(_filename, original->_filename); } // copy buffer _buffer = new byte [original->_bufferSize]; if (!_buffer) { return STATUS_FAILED; } memcpy(_buffer, original->_buffer, original->_bufferSize); _bufferSize = original->_bufferSize; // initialize bool res = initScript(); if (DID_FAIL(res)) { return res; } // copy globals _globals = original->_globals; // skip to the beginning of the event _iP = initIP; _scriptStream->seek(_iP); _timeSlice = original->_timeSlice; _freezable = original->_freezable; _owner = original->_owner; _engine = original->_engine; _parentScript = original; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::createMethodThread(ScScript *original, const Common::String &methodName) { uint32 ip = original->getMethodPos(methodName); if (ip == 0) { return STATUS_FAILED; } cleanup(); _thread = true; _methodThread = true; _threadEvent = new char[methodName.size() + 1]; if (_threadEvent) { strcpy(_threadEvent, methodName.c_str()); } // copy filename _filename = new char[strlen(original->_filename) + 1]; if (_filename) { strcpy(_filename, original->_filename); } // copy buffer _buffer = new byte [original->_bufferSize]; if (!_buffer) { return STATUS_FAILED; } memcpy(_buffer, original->_buffer, original->_bufferSize); _bufferSize = original->_bufferSize; // initialize bool res = initScript(); if (DID_FAIL(res)) { return res; } // copy globals _globals = original->_globals; // skip to the beginning of the event _iP = ip; _timeSlice = original->_timeSlice; _freezable = original->_freezable; _owner = original->_owner; _engine = original->_engine; _parentScript = original; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void ScScript::cleanup() { if (_buffer) { delete[] _buffer; } _buffer = nullptr; if (_filename) { delete[] _filename; } _filename = nullptr; if (_symbols) { delete[] _symbols; } _symbols = nullptr; _numSymbols = 0; if (_globals && !_thread) { delete _globals; } _globals = nullptr; delete _scopeStack; _scopeStack = nullptr; delete _callStack; _callStack = nullptr; delete _thisStack; _thisStack = nullptr; delete _stack; _stack = nullptr; if (_functions) { delete[] _functions; } _functions = nullptr; _numFunctions = 0; if (_methods) { delete[] _methods; } _methods = nullptr; _numMethods = 0; if (_events) { delete[] _events; } _events = nullptr; _numEvents = 0; if (_externals) { for (uint32 i = 0; i < _numExternals; i++) { if (_externals[i].nu_params > 0) { delete[] _externals[i].params; } } delete[] _externals; } _externals = nullptr; _numExternals = 0; delete _operand; delete _reg1; _operand = nullptr; _reg1 = nullptr; delete[] _threadEvent; _threadEvent = nullptr; _state = SCRIPT_FINISHED; _waitObject = nullptr; _waitTime = 0; _waitFrozen = false; _waitScript = nullptr; _parentScript = nullptr; // ref only delete _scriptStream; _scriptStream = nullptr; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getDWORD() { _scriptStream->seek((int32)_iP); uint32 ret = _scriptStream->readUint32LE(); _iP += sizeof(uint32); // assert(oldRet == ret); return ret; } ////////////////////////////////////////////////////////////////////////// double ScScript::getFloat() { _scriptStream->seek((int32)_iP); byte buffer[8]; _scriptStream->read(buffer, 8); #ifdef SCUMM_BIG_ENDIAN // TODO: For lack of a READ_LE_UINT64 SWAP(buffer[0], buffer[7]); SWAP(buffer[1], buffer[6]); SWAP(buffer[2], buffer[5]); SWAP(buffer[3], buffer[4]); #endif double ret; memcpy(&ret, buffer, sizeof(double)); _iP += 8; // Hardcode the double-size used originally. return ret; } ////////////////////////////////////////////////////////////////////////// char *ScScript::getString() { char *ret = (char *)(_buffer + _iP); while (*(char *)(_buffer + _iP) != '\0') { _iP++; } _iP++; // string terminator _scriptStream->seek(_iP); return ret; } ////////////////////////////////////////////////////////////////////////// bool ScScript::executeInstruction() { bool ret = STATUS_OK; uint32 dw; const char *str = nullptr; //ScValue* op = new ScValue(_gameRef); _operand->cleanup(); ScValue *op1; ScValue *op2; uint32 inst = getDWORD(); preInstHook(inst); switch (inst) { case II_DEF_VAR: _operand->setNULL(); dw = getDWORD(); if (_scopeStack->_sP < 0) { _globals->setProp(_symbols[dw], _operand); } else { _scopeStack->getTop()->setProp(_symbols[dw], _operand); } break; case II_DEF_GLOB_VAR: case II_DEF_CONST_VAR: { dw = getDWORD(); /* char *temp = _symbols[dw]; // TODO delete */ // only create global var if it doesn't exist if (!_engine->_globals->propExists(_symbols[dw])) { _operand->setNULL(); _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR); } break; } case II_RET: if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) { _scopeStack->pop(); _iP = (uint32)_callStack->pop()->getInt(); } else { if (_thread) { _state = SCRIPT_THREAD_FINISHED; } else { if (_numEvents == 0 && _numMethods == 0) { _state = SCRIPT_FINISHED; } else { _state = SCRIPT_PERSISTENT; } } } break; case II_RET_EVENT: _state = SCRIPT_FINISHED; break; case II_CALL: dw = getDWORD(); _operand->setInt(_iP); _callStack->push(_operand); _iP = dw; break; case II_CALL_BY_EXP: { // push var // push string str = _stack->pop()->getString(); char *methodName = new char[strlen(str) + 1]; strcpy(methodName, str); ScValue *var = _stack->pop(); if (var->_type == VAL_VARIABLE_REF) { var = var->_valRef; } bool res = STATUS_FAILED; bool triedNative = false; // we are already calling this method, try native if (_thread && _methodThread && strcmp(methodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) { triedNative = true; res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName); } if (DID_FAIL(res)) { if (var->isNative() && var->getNative()->canHandleMethod(methodName)) { if (!_unbreakable) { _waitScript = var->getNative()->invokeMethodThread(methodName); if (!_waitScript) { _stack->correctParams(0); runtimeError("Error invoking method '%s'.", methodName); _stack->pushNULL(); } else { _state = SCRIPT_WAITING_SCRIPT; _waitScript->copyParameters(_stack); } #ifdef ENABLE_FOXTAIL } else if (BaseEngine::instance().isFoxTail() && strcmp(methodName, "LoadItems") == 0 && strcmp(_threadEvent,"AfterLoad") == 0) { _stack->correctParams(0); _gameRef->LOG(0, "Method '%s' is called in unbreakable mode of '%s' event and was ignored", methodName, _threadEvent); _stack->pushNULL(); #endif } else { // cannot call methods in unbreakable mode _stack->correctParams(0); runtimeError("Cannot call method '%s'. Ignored.", methodName); _stack->pushNULL(); } delete[] methodName; break; } /* ScValue* val = var->getProp(MethodName); if (val) { dw = GetFuncPos(val->getString()); if (dw==0) { TExternalFunction* f = GetExternal(val->getString()); if (f) { ExternalCall(_stack, _thisStack, f); } else{ // not an internal nor external, try for native function _gameRef->ExternalCall(this, _stack, _thisStack, val->getString()); } } else{ _operand->setInt(_iP); _callStack->Push(_operand); _iP = dw; } } */ else { res = STATUS_FAILED; if (var->_type == VAL_NATIVE && !triedNative) { res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName); } if (DID_FAIL(res)) { _stack->correctParams(0); runtimeError("Call to undefined method '%s'. Ignored.", methodName); _stack->pushNULL(); } } } delete[] methodName; } break; case II_EXTERNAL_CALL: { uint32 symbolIndex = getDWORD(); TExternalFunction *f = getExternal(_symbols[symbolIndex]); if (f) { externalCall(_stack, _thisStack, f); } else { _gameRef->externalCall(this, _stack, _thisStack, _symbols[symbolIndex]); } break; } case II_SCOPE: _operand->setNULL(); _scopeStack->push(_operand); break; case II_CORRECT_STACK: dw = getDWORD(); // params expected _stack->correctParams(dw); break; case II_CREATE_OBJECT: _operand->setObject(); _stack->push(_operand); break; case II_POP_EMPTY: _stack->pop(); break; case II_PUSH_VAR: { ScValue *var = getVar(_symbols[getDWORD()]); if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) { _operand->setReference(var); _stack->push(_operand); } else { _stack->push(var); } break; } case II_PUSH_VAR_REF: { ScValue *var = getVar(_symbols[getDWORD()]); _operand->setReference(var); _stack->push(_operand); break; } case II_POP_VAR: { char *varName = _symbols[getDWORD()]; ScValue *var = getVar(varName); if (var) { ScValue *val = _stack->pop(); if (!val) { runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); var->setNULL(); } else { if (val->getType() == VAL_VARIABLE_REF) { val = val->_valRef; } if (val->_type == VAL_NATIVE) { var->setValue(val); } else { var->copy(val); } } } break; } case II_PUSH_VAR_THIS: _stack->push(_thisStack->getTop()); break; case II_PUSH_INT: _stack->pushInt((int)getDWORD()); break; case II_PUSH_FLOAT: _stack->pushFloat(getFloat()); break; case II_PUSH_BOOL: _stack->pushBool(getDWORD() != 0); break; case II_PUSH_STRING: _stack->pushString(getString()); break; case II_PUSH_NULL: _stack->pushNULL(); break; case II_PUSH_THIS_FROM_STACK: _operand->setReference(_stack->getTop()); _thisStack->push(_operand); break; case II_PUSH_THIS: _operand->setReference(getVar(_symbols[getDWORD()])); _thisStack->push(_operand); break; case II_POP_THIS: _thisStack->pop(); break; case II_PUSH_BY_EXP: { str = _stack->pop()->getString(); ScValue *val = _stack->pop()->getProp(str); if (val) { _stack->push(val); } else { _stack->pushNULL(); } break; } case II_POP_BY_EXP: { str = _stack->pop()->getString(); ScValue *var = _stack->pop(); ScValue *val = _stack->pop(); if (val == nullptr) { runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); var->setNULL(); } else { var->setProp(str, val); } break; } case II_PUSH_REG1: _stack->push(_reg1); break; case II_POP_REG1: _reg1->copy(_stack->pop()); break; case II_JMP: _iP = getDWORD(); break; case II_JMP_FALSE: { dw = getDWORD(); //if (!_stack->pop()->getBool()) _iP = dw; ScValue *val = _stack->pop(); if (!val) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); } else { if (!val->getBool()) { _iP = dw; } } break; } case II_ADD: op2 = _stack->pop(); op1 = _stack->pop(); if (op1->isNULL() || op2->isNULL()) { _operand->setNULL(); } else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) { char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1]; strcpy(tempStr, op1->getString()); strcat(tempStr, op2->getString()); _operand->setString(tempStr); delete[] tempStr; } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) { _operand->setInt(op1->getInt() + op2->getInt()); } else { _operand->setFloat(op1->getFloat() + op2->getFloat()); } _stack->push(_operand); break; case II_SUB: op2 = _stack->pop(); op1 = _stack->pop(); if (op1->isNULL() || op2->isNULL()) { _operand->setNULL(); } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) { _operand->setInt(op1->getInt() - op2->getInt()); } else { _operand->setFloat(op1->getFloat() - op2->getFloat()); } _stack->push(_operand); break; case II_MUL: op2 = _stack->pop(); op1 = _stack->pop(); if (op1->isNULL() || op2->isNULL()) { _operand->setNULL(); } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) { _operand->setInt(op1->getInt() * op2->getInt()); } else { _operand->setFloat(op1->getFloat() * op2->getFloat()); } _stack->push(_operand); break; case II_DIV: op2 = _stack->pop(); op1 = _stack->pop(); if (op2->getFloat() == 0.0f) { runtimeError("Division by zero."); } if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) { _operand->setNULL(); } else { _operand->setFloat(op1->getFloat() / op2->getFloat()); } _stack->push(_operand); break; case II_MODULO: op2 = _stack->pop(); op1 = _stack->pop(); if (op2->getInt() == 0) { runtimeError("Division by zero."); } if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) { _operand->setNULL(); } else { _operand->setInt(op1->getInt() % op2->getInt()); } _stack->push(_operand); break; case II_NOT: op1 = _stack->pop(); //if (op1->isNULL()) _operand->setNULL(); if (op1->isNULL()) { _operand->setBool(true); } else { _operand->setBool(!op1->getBool()); } _stack->push(_operand); break; case II_AND: op2 = _stack->pop(); op1 = _stack->pop(); if (op1 == nullptr || op2 == nullptr) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { _operand->setBool(op1->getBool() && op2->getBool()); } _stack->push(_operand); break; case II_OR: op2 = _stack->pop(); op1 = _stack->pop(); if (op1 == nullptr || op2 == nullptr) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { _operand->setBool(op1->getBool() || op2->getBool()); } _stack->push(_operand); break; case II_CMP_EQ: op2 = _stack->pop(); op1 = _stack->pop(); /* if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); else if (op1->isNative() && op2->isNative()) { _operand->setBool(op1->getNative() == op2->getNative()); } else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) { _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); } else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() == op2->getFloat()); } else{ _operand->setBool(op1->getInt() == op2->getInt()); } */ _operand->setBool(ScValue::compare(op1, op2) == 0); _stack->push(_operand); break; case II_CMP_NE: op2 = _stack->pop(); op1 = _stack->pop(); /* if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); else if (op1->isNative() && op2->isNative()) { _operand->setBool(op1->getNative() != op2->getNative()); } else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) { _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); } else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() != op2->getFloat()); } else{ _operand->setBool(op1->getInt() != op2->getInt()); } */ _operand->setBool(ScValue::compare(op1, op2) != 0); _stack->push(_operand); break; case II_CMP_L: op2 = _stack->pop(); op1 = _stack->pop(); /* if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() < op2->getFloat()); } else _operand->setBool(op1->getInt() < op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) < 0); _stack->push(_operand); break; case II_CMP_G: op2 = _stack->pop(); op1 = _stack->pop(); /* if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() > op2->getFloat()); } else _operand->setBool(op1->getInt() > op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) > 0); _stack->push(_operand); break; case II_CMP_LE: op2 = _stack->pop(); op1 = _stack->pop(); /* if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() <= op2->getFloat()); } else _operand->setBool(op1->getInt() <= op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) <= 0); _stack->push(_operand); break; case II_CMP_GE: op2 = _stack->pop(); op1 = _stack->pop(); /* if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) { _operand->setBool(op1->getFloat() >= op2->getFloat()); } else _operand->setBool(op1->getInt() >= op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) >= 0); _stack->push(_operand); break; case II_CMP_STRICT_EQ: op2 = _stack->pop(); op1 = _stack->pop(); //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat()); _operand->setBool(ScValue::compareStrict(op1, op2) == 0); _stack->push(_operand); break; case II_CMP_STRICT_NE: op2 = _stack->pop(); op1 = _stack->pop(); //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat()); _operand->setBool(ScValue::compareStrict(op1, op2) != 0); _stack->push(_operand); break; case II_DBG_LINE: { int newLine = getDWORD(); if (newLine != _currentLine) { _currentLine = newLine; } break; } default: _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32)); _state = SCRIPT_FINISHED; ret = STATUS_FAILED; } // switch(instruction) postInstHook(inst); //delete op; return ret; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getFuncPos(const Common::String &name) { for (uint32 i = 0; i < _numFunctions; i++) { if (name == _functions[i].name) { return _functions[i].pos; } } return 0; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getMethodPos(const Common::String &name) const { for (uint32 i = 0; i < _numMethods; i++) { if (name == _methods[i].name) { return _methods[i].pos; } } return 0; } ////////////////////////////////////////////////////////////////////////// ScValue *ScScript::getVar(char *name) { ScValue *ret = nullptr; // scope locals if (_scopeStack->_sP >= 0) { if (_scopeStack->getTop()->propExists(name)) { ret = _scopeStack->getTop()->getProp(name); } } // script globals if (ret == nullptr) { if (_globals->propExists(name)) { ret = _globals->getProp(name); } } // engine globals if (ret == nullptr) { if (_engine->_globals->propExists(name)) { ret = _engine->_globals->getProp(name); } } if (ret == nullptr) { //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); ScValue *val = new ScValue(_gameRef); ScValue *scope = _scopeStack->getTop(); if (scope) { scope->setProp(name, val); ret = _scopeStack->getTop()->getProp(name); } else { _globals->setProp(name, val); ret = _globals->getProp(name); } delete val; } return ret; } ////////////////////////////////////////////////////////////////////////// bool ScScript::waitFor(BaseObject *object) { if (_unbreakable) { runtimeError("Script cannot be interrupted."); return STATUS_OK; } _state = SCRIPT_WAITING; _waitObject = object; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::waitForExclusive(BaseObject *object) { _engine->resetObject(object); return waitFor(object); } ////////////////////////////////////////////////////////////////////////// bool ScScript::sleep(uint32 duration) { if (_unbreakable) { runtimeError("Script cannot be interrupted."); return STATUS_OK; } _state = SCRIPT_SLEEPING; if (_gameRef->_state == GAME_FROZEN) { _waitTime = g_system->getMillis() + duration; _waitFrozen = true; } else { _waitTime = _gameRef->getTimer()->getTime() + duration; _waitFrozen = false; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::finish(bool includingThreads) { if (_state != SCRIPT_FINISHED && includingThreads) { _state = SCRIPT_FINISHED; finishThreads(); } else { _state = SCRIPT_FINISHED; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::run() { _state = SCRIPT_RUNNING; return STATUS_OK; } ////////////////////////////////////////////////////////////////////// void ScScript::runtimeError(const char *fmt, ...) { char buff[256]; va_list va; va_start(va, fmt); vsprintf(buff, fmt, va); va_end(va); _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine); _gameRef->LOG(0, " %s", buff); if (!_gameRef->_suppressScriptErrors) { _gameRef->quickMessage("Script runtime error. View log for details."); } } ////////////////////////////////////////////////////////////////////////// bool ScScript::persist(BasePersistenceManager *persistMgr) { persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); // buffer if (persistMgr->getIsSaving()) { if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) { persistMgr->transferUint32(TMEMBER(_bufferSize)); persistMgr->putBytes(_buffer, _bufferSize); } else { // don't save idle/finished scripts int32 bufferSize = 0; persistMgr->transferSint32(TMEMBER(bufferSize)); } } else { persistMgr->transferUint32(TMEMBER(_bufferSize)); if (_bufferSize > 0) { _buffer = new byte[_bufferSize]; persistMgr->getBytes(_buffer, _bufferSize); _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); initTables(); } else { _buffer = nullptr; _scriptStream = nullptr; } } persistMgr->transferPtr(TMEMBER_PTR(_callStack)); persistMgr->transferSint32(TMEMBER(_currentLine)); persistMgr->transferPtr(TMEMBER_PTR(_engine)); persistMgr->transferCharPtr(TMEMBER(_filename)); persistMgr->transferBool(TMEMBER(_freezable)); persistMgr->transferPtr(TMEMBER_PTR(_globals)); persistMgr->transferUint32(TMEMBER(_iP)); persistMgr->transferPtr(TMEMBER_PTR(_scopeStack)); persistMgr->transferPtr(TMEMBER_PTR(_stack)); persistMgr->transferSint32(TMEMBER_INT(_state)); persistMgr->transferPtr(TMEMBER_PTR(_operand)); persistMgr->transferSint32(TMEMBER_INT(_origState)); persistMgr->transferPtr(TMEMBER_PTR(_owner)); persistMgr->transferPtr(TMEMBER_PTR(_reg1)); persistMgr->transferBool(TMEMBER(_thread)); persistMgr->transferCharPtr(TMEMBER(_threadEvent)); persistMgr->transferPtr(TMEMBER_PTR(_thisStack)); persistMgr->transferUint32(TMEMBER(_timeSlice)); persistMgr->transferPtr(TMEMBER_PTR(_waitObject)); persistMgr->transferPtr(TMEMBER_PTR(_waitScript)); persistMgr->transferUint32(TMEMBER(_waitTime)); persistMgr->transferBool(TMEMBER(_waitFrozen)); persistMgr->transferBool(TMEMBER(_methodThread)); persistMgr->transferBool(TMEMBER(_methodThread)); // TODO-SAVE: Deduplicate. persistMgr->transferBool(TMEMBER(_unbreakable)); persistMgr->transferPtr(TMEMBER_PTR(_parentScript)); if (!persistMgr->getIsSaving()) { _tracingMode = false; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) { //if (_state!=SCRIPT_PERSISTENT) return nullptr; uint32 pos = getEventPos(eventName); if (!pos) { return nullptr; } #if EXTENDED_DEBUGGER_ENABLED // TODO: Not pretty DebuggableScEngine* debuggableEngine; debuggableEngine = dynamic_cast(_engine); assert(debuggableEngine); ScScript *thread = new DebuggableScript(_gameRef, debuggableEngine); #else ScScript *thread = new ScScript(_gameRef, _engine); #endif if (thread) { bool ret = thread->createThread(this, pos, eventName); if (DID_SUCCEED(ret)) { thread->_unbreakable = unbreakable; _engine->_scripts.add(thread); return thread; } else { delete thread; return nullptr; } } else { return nullptr; } } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getEventPos(const Common::String &name) const { for (int i = _numEvents - 1; i >= 0; i--) { if (scumm_stricmp(name.c_str(), _events[i].name) == 0) { return _events[i].pos; } } return 0; } ////////////////////////////////////////////////////////////////////////// bool ScScript::canHandleEvent(const Common::String &eventName) const { return getEventPos(eventName) != 0; } ////////////////////////////////////////////////////////////////////////// bool ScScript::canHandleMethod(const Common::String &methodName) const { return getMethodPos(methodName) != 0; } ////////////////////////////////////////////////////////////////////////// bool ScScript::pause() { if (_state == SCRIPT_PAUSED) { _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine); return STATUS_FAILED; } if (!_freezable || _state == SCRIPT_PERSISTENT) { return STATUS_OK; } _origState = _state; _state = SCRIPT_PAUSED; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::resume() { if (_state != SCRIPT_PAUSED) { return STATUS_OK; } _state = _origState; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ScScript::TExternalFunction *ScScript::getExternal(char *name) { for (uint32 i = 0; i < _numExternals; i++) { if (strcmp(name, _externals[i].name) == 0) { return &_externals[i]; } } return nullptr; } ////////////////////////////////////////////////////////////////////////// bool ScScript::externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { _gameRef->LOG(0, "External functions are not supported on this platform."); stack->correctParams(0); stack->pushNULL(); return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool ScScript::copyParameters(ScStack *stack) { int i; int numParams = stack->pop()->getInt(); for (i = numParams - 1; i >= 0; i--) { _stack->push(stack->getAt(i)); } _stack->pushInt(numParams); for (i = 0; i < numParams; i++) { stack->pop(); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::finishThreads() { for (uint32 i = 0; i < _engine->_scripts.size(); i++) { ScScript *scr = _engine->_scripts[i]; if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) { scr->finish(true); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void ScScript::afterLoad() { if (_buffer == nullptr) { byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); if (!buffer) { _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); _state = SCRIPT_ERROR; return; } _buffer = new byte [_bufferSize]; memcpy(_buffer, buffer, _bufferSize); delete _scriptStream; _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); initTables(); } } void ScScript::preInstHook(uint32 inst) {} void ScScript::postInstHook(uint32 inst) {} } // End of namespace Wintermute