/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "common/memstream.h" namespace WinterMute { IMPLEMENT_PERSISTENT(ScScript, false) ////////////////////////////////////////////////////////////////////////// ScScript::ScScript(BaseGame *inGame, ScEngine *Engine): BaseClass(inGame) { _buffer = NULL; _bufferSize = _iP = 0; _scriptStream = NULL; _filename = NULL; _currentLine = 0; _symbols = NULL; _numSymbols = 0; _engine = Engine; _globals = NULL; _scopeStack = NULL; _callStack = NULL; _thisStack = NULL; _stack = NULL; _operand = NULL; _reg1 = NULL; _functions = NULL; _numFunctions = 0; _methods = NULL; _numMethods = 0; _events = NULL; _numEvents = 0; _externals = NULL; _numExternals = 0; _state = SCRIPT_FINISHED; _origState = SCRIPT_FINISHED; _waitObject = NULL; _waitTime = 0; _waitFrozen = false; _waitScript = NULL; _timeSlice = 0; _thread = false; _methodThread = false; _threadEvent = NULL; _freezable = true; _owner = NULL; _unbreakable = false; _parentScript = NULL; _tracingMode = false; } ////////////////////////////////////////////////////////////////////////// ScScript::~ScScript() { cleanup(); } void ScScript::readHeader() { uint32 oldPos = _scriptStream->pos(); _scriptStream->seek(0); _header.magic = _scriptStream->readUint32LE(); _header.version = _scriptStream->readUint32LE(); _header.code_start = _scriptStream->readUint32LE(); _header.func_table = _scriptStream->readUint32LE(); _header.symbol_table = _scriptStream->readUint32LE(); _header.event_table = _scriptStream->readUint32LE(); _header.externals_table = _scriptStream->readUint32LE(); _header.method_table = _scriptStream->readUint32LE(); _scriptStream->seek(oldPos); } ////////////////////////////////////////////////////////////////////////// bool ScScript::initScript() { if (!_scriptStream) { _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); } readHeader(); if (_header.magic != SCRIPT_MAGIC) { _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename); cleanup(); return STATUS_FAILED; } if (_header.version > SCRIPT_VERSION) { _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256); cleanup(); return STATUS_FAILED; } initTables(); // init stacks _scopeStack = new ScStack(_gameRef); _callStack = new ScStack(_gameRef); _thisStack = new ScStack(_gameRef); _stack = new ScStack(_gameRef); _operand = new ScValue(_gameRef); _reg1 = new ScValue(_gameRef); // skip to the beginning _iP = _header.code_start; _scriptStream->seek(_iP); _currentLine = 0; // init breakpoints _engine->refreshScriptBreakpoints(this); // ready to rumble... _state = SCRIPT_RUNNING; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::initTables() { uint32 OrigIP = _iP; readHeader(); // load symbol table _iP = _header.symbol_table; _numSymbols = getDWORD(); _symbols = new char*[_numSymbols]; for (uint32 i = 0; i < _numSymbols; i++) { uint32 index = getDWORD(); _symbols[index] = getString(); } // load functions table _iP = _header.func_table; _numFunctions = getDWORD(); _functions = new TFunctionPos[_numFunctions]; for (uint32 i = 0; i < _numFunctions; i++) { _functions[i].pos = getDWORD(); _functions[i].name = getString(); } // load events table _iP = _header.event_table; _numEvents = getDWORD(); _events = new TEventPos[_numEvents]; for (uint32 i = 0; i < _numEvents; i++) { _events[i].pos = getDWORD(); _events[i].name = getString(); } // load externals if (_header.version >= 0x0101) { _iP = _header.externals_table; _numExternals = getDWORD(); _externals = new TExternalFunction[_numExternals]; for (uint32 i = 0; i < _numExternals; i++) { _externals[i].dll_name = getString(); _externals[i].name = getString(); _externals[i].call_type = (TCallType)getDWORD(); _externals[i].returns = (TExternalType)getDWORD(); _externals[i].nu_params = getDWORD(); if (_externals[i].nu_params > 0) { _externals[i].params = new TExternalType[_externals[i].nu_params]; for (int j = 0; j < _externals[i].nu_params; j++) { _externals[i].params[j] = (TExternalType)getDWORD(); } } } } // load method table _iP = _header.method_table; _numMethods = getDWORD(); _methods = new TMethodPos[_numMethods]; for (uint32 i = 0; i < _numMethods; i++) { _methods[i].pos = getDWORD(); _methods[i].name = getString(); } _iP = OrigIP; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) { cleanup(); _thread = false; _methodThread = false; delete[] _threadEvent; _threadEvent = NULL; _filename = new char[strlen(filename) + 1]; if (_filename) strcpy(_filename, filename); _buffer = new byte [size]; if (!_buffer) return STATUS_FAILED; memcpy(_buffer, buffer, size); _bufferSize = size; bool res = initScript(); if (DID_FAIL(res)) return res; // establish global variables table _globals = new ScValue(_gameRef); _owner = owner; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::createThread(ScScript *original, uint32 initIP, const char *eventName) { cleanup(); _thread = true; _methodThread = false; _threadEvent = new char[strlen(eventName) + 1]; if (_threadEvent) strcpy(_threadEvent, eventName); // copy filename _filename = new char[strlen(original->_filename) + 1]; if (_filename) strcpy(_filename, original->_filename); // copy buffer _buffer = new byte [original->_bufferSize]; if (!_buffer) return STATUS_FAILED; memcpy(_buffer, original->_buffer, original->_bufferSize); _bufferSize = original->_bufferSize; // initialize bool res = initScript(); if (DID_FAIL(res)) return res; // copy globals _globals = original->_globals; // skip to the beginning of the event _iP = initIP; _scriptStream->seek(_iP); _timeSlice = original->_timeSlice; _freezable = original->_freezable; _owner = original->_owner; _engine = original->_engine; _parentScript = original; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::createMethodThread(ScScript *original, const char *methodName) { uint32 ip = original->getMethodPos(methodName); if (ip == 0) return STATUS_FAILED; cleanup(); _thread = true; _methodThread = true; _threadEvent = new char[strlen(methodName) + 1]; if (_threadEvent) strcpy(_threadEvent, methodName); // copy filename _filename = new char[strlen(original->_filename) + 1]; if (_filename) strcpy(_filename, original->_filename); // copy buffer _buffer = new byte [original->_bufferSize]; if (!_buffer) return STATUS_FAILED; memcpy(_buffer, original->_buffer, original->_bufferSize); _bufferSize = original->_bufferSize; // initialize bool res = initScript(); if (DID_FAIL(res)) return res; // copy globals _globals = original->_globals; // skip to the beginning of the event _iP = ip; _timeSlice = original->_timeSlice; _freezable = original->_freezable; _owner = original->_owner; _engine = original->_engine; _parentScript = original; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void ScScript::cleanup() { if (_buffer) delete [] _buffer; _buffer = NULL; if (_filename) delete [] _filename; _filename = NULL; if (_symbols) delete [] _symbols; _symbols = NULL; _numSymbols = 0; if (_globals && !_thread) delete _globals; _globals = NULL; delete _scopeStack; _scopeStack = NULL; delete _callStack; _callStack = NULL; delete _thisStack; _thisStack = NULL; delete _stack; _stack = NULL; if (_functions) delete [] _functions; _functions = NULL; _numFunctions = 0; if (_methods) delete [] _methods; _methods = NULL; _numMethods = 0; if (_events) delete [] _events; _events = NULL; _numEvents = 0; if (_externals) { for (uint32 i = 0; i < _numExternals; i++) { if (_externals[i].nu_params > 0) delete [] _externals[i].params; } delete [] _externals; } _externals = NULL; _numExternals = 0; delete _operand; delete _reg1; _operand = NULL; _reg1 = NULL; delete[] _threadEvent; _threadEvent = NULL; _state = SCRIPT_FINISHED; _waitObject = NULL; _waitTime = 0; _waitFrozen = false; _waitScript = NULL; _parentScript = NULL; // ref only delete _scriptStream; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getDWORD() { _scriptStream->seek((int32)_iP); uint32 ret = _scriptStream->readUint32LE(); _iP += sizeof(uint32); // assert(oldRet == ret); return ret; } ////////////////////////////////////////////////////////////////////////// double ScScript::getFloat() { _scriptStream->seek((int32)_iP); byte buffer[8]; _scriptStream->read(buffer, 8); #ifdef SCUMM_BIG_ENDIAN // TODO: For lack of a READ_LE_UINT64 SWAP(buffer[0], buffer[7]); SWAP(buffer[1], buffer[6]); SWAP(buffer[2], buffer[5]); SWAP(buffer[3], buffer[4]); #endif double ret = *(double *)(buffer); _iP += 8; // Hardcode the double-size used originally. return ret; } ////////////////////////////////////////////////////////////////////////// char *ScScript::getString() { char *ret = (char *)(_buffer + _iP); while (*(char *)(_buffer + _iP) != '\0') _iP++; _iP++; // string terminator _scriptStream->seek(_iP); return ret; } ////////////////////////////////////////////////////////////////////////// bool ScScript::executeInstruction() { bool ret = STATUS_OK; uint32 dw; const char *str = NULL; //ScValue* op = new ScValue(_gameRef); _operand->cleanup(); ScValue *op1; ScValue *op2; uint32 inst = getDWORD(); switch (inst) { case II_DEF_VAR: _operand->setNULL(); dw = getDWORD(); if (_scopeStack->_sP < 0) { _globals->setProp(_symbols[dw], _operand); if (_gameRef->getDebugMgr()->_enabled) _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]); } else { _scopeStack->getTop()->setProp(_symbols[dw], _operand); if (_gameRef->getDebugMgr()->_enabled) _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]); } break; case II_DEF_GLOB_VAR: case II_DEF_CONST_VAR: { dw = getDWORD(); /* char *Temp = _symbols[dw]; // TODO delete */ // only create global var if it doesn't exist if (!_engine->_globals->propExists(_symbols[dw])) { _operand->setNULL(); _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR); if (_gameRef->getDebugMgr()->_enabled) _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]); } break; } case II_RET: if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) { _gameRef->getDebugMgr()->onScriptShutdownScope(this, _scopeStack->getTop()); _scopeStack->pop(); _iP = (uint32)_callStack->pop()->getInt(); if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL); else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop()); } else { if (_thread) { _state = SCRIPT_THREAD_FINISHED; } else { if (_numEvents == 0 && _numMethods == 0) _state = SCRIPT_FINISHED; else _state = SCRIPT_PERSISTENT; } } break; case II_RET_EVENT: _state = SCRIPT_FINISHED; break; case II_CALL: dw = getDWORD(); _operand->setInt(_iP); _callStack->push(_operand); _iP = dw; break; case II_CALL_BY_EXP: { // push var // push string str = _stack->pop()->getString(); char *MethodName = new char[strlen(str) + 1]; strcpy(MethodName, str); ScValue *var = _stack->pop(); if (var->_type == VAL_VARIABLE_REF) var = var->_valRef; bool res = STATUS_FAILED; bool TriedNative = false; // we are already calling this method, try native if (_thread && _methodThread && strcmp(MethodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) { TriedNative = true; res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName); } if (DID_FAIL(res)) { if (var->isNative() && var->getNative()->canHandleMethod(MethodName)) { if (!_unbreakable) { _waitScript = var->getNative()->invokeMethodThread(MethodName); if (!_waitScript) { _stack->correctParams(0); runtimeError("Error invoking method '%s'.", MethodName); _stack->pushNULL(); } else { _state = SCRIPT_WAITING_SCRIPT; _waitScript->copyParameters(_stack); } } else { // can call methods in unbreakable mode _stack->correctParams(0); runtimeError("Cannot call method '%s'. Ignored.", MethodName); _stack->pushNULL(); } delete [] MethodName; break; } /* ScValue* val = var->getProp(MethodName); if(val){ dw = GetFuncPos(val->getString()); if(dw==0){ TExternalFunction* f = GetExternal(val->getString()); if(f){ ExternalCall(_stack, _thisStack, f); } else{ // not an internal nor external, try for native function _gameRef->ExternalCall(this, _stack, _thisStack, val->getString()); } } else{ _operand->setInt(_iP); _callStack->Push(_operand); _iP = dw; } } */ else { res = STATUS_FAILED; if (var->_type == VAL_NATIVE && !TriedNative) res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName); if (DID_FAIL(res)) { _stack->correctParams(0); runtimeError("Call to undefined method '%s'. Ignored.", MethodName); _stack->pushNULL(); } } } delete [] MethodName; } break; case II_EXTERNAL_CALL: { uint32 SymbolIndex = getDWORD(); TExternalFunction *f = getExternal(_symbols[SymbolIndex]); if (f) { externalCall(_stack, _thisStack, f); } else _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]); break; } case II_SCOPE: _operand->setNULL(); _scopeStack->push(_operand); if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL); else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop()); break; case II_CORRECT_STACK: dw = getDWORD(); // params expected _stack->correctParams(dw); break; case II_CREATE_OBJECT: _operand->setObject(); _stack->push(_operand); break; case II_POP_EMPTY: _stack->pop(); break; case II_PUSH_VAR: { ScValue *var = getVar(_symbols[getDWORD()]); if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) { _operand->setReference(var); _stack->push(_operand); } else _stack->push(var); break; } case II_PUSH_VAR_REF: { ScValue *var = getVar(_symbols[getDWORD()]); _operand->setReference(var); _stack->push(_operand); break; } case II_POP_VAR: { char *VarName = _symbols[getDWORD()]; ScValue *var = getVar(VarName); if (var) { ScValue *val = _stack->pop(); if (!val) { runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); var->setNULL(); } else { if (val->getType() == VAL_VARIABLE_REF) val = val->_valRef; if (val->_type == VAL_NATIVE) var->setValue(val); else { var->copy(val); } } if (_gameRef->getDebugMgr()->_enabled) _gameRef->getDebugMgr()->onVariableChangeValue(var, val); } break; } case II_PUSH_VAR_THIS: _stack->push(_thisStack->getTop()); break; case II_PUSH_INT: _stack->pushInt((int)getDWORD()); break; case II_PUSH_FLOAT: _stack->pushFloat(getFloat()); break; case II_PUSH_BOOL: _stack->pushBool(getDWORD() != 0); break; case II_PUSH_STRING: _stack->pushString(getString()); break; case II_PUSH_NULL: _stack->pushNULL(); break; case II_PUSH_THIS_FROM_STACK: _operand->setReference(_stack->getTop()); _thisStack->push(_operand); break; case II_PUSH_THIS: _operand->setReference(getVar(_symbols[getDWORD()])); _thisStack->push(_operand); break; case II_POP_THIS: _thisStack->pop(); break; case II_PUSH_BY_EXP: { str = _stack->pop()->getString(); ScValue *val = _stack->pop()->getProp(str); if (val) _stack->push(val); else _stack->pushNULL(); break; } case II_POP_BY_EXP: { str = _stack->pop()->getString(); ScValue *var = _stack->pop(); ScValue *val = _stack->pop(); if (val == NULL) { runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); var->setNULL(); } else var->setProp(str, val); if (_gameRef->getDebugMgr()->_enabled) _gameRef->getDebugMgr()->onVariableChangeValue(var, NULL); break; } case II_PUSH_REG1: _stack->push(_reg1); break; case II_POP_REG1: _reg1->copy(_stack->pop()); break; case II_JMP: _iP = getDWORD(); break; case II_JMP_FALSE: { dw = getDWORD(); //if(!_stack->pop()->getBool()) _iP = dw; ScValue *val = _stack->pop(); if (!val) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); } else { if (!val->getBool()) _iP = dw; } break; } case II_ADD: op2 = _stack->pop(); op1 = _stack->pop(); if (op1->isNULL() || op2->isNULL()) _operand->setNULL(); else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) { char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1]; strcpy(tempStr, op1->getString()); strcat(tempStr, op2->getString()); _operand->setString(tempStr); delete [] tempStr; } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) _operand->setInt(op1->getInt() + op2->getInt()); else _operand->setFloat(op1->getFloat() + op2->getFloat()); _stack->push(_operand); break; case II_SUB: op2 = _stack->pop(); op1 = _stack->pop(); if (op1->isNULL() || op2->isNULL()) _operand->setNULL(); else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) _operand->setInt(op1->getInt() - op2->getInt()); else _operand->setFloat(op1->getFloat() - op2->getFloat()); _stack->push(_operand); break; case II_MUL: op2 = _stack->pop(); op1 = _stack->pop(); if (op1->isNULL() || op2->isNULL()) _operand->setNULL(); else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) _operand->setInt(op1->getInt() * op2->getInt()); else _operand->setFloat(op1->getFloat() * op2->getFloat()); _stack->push(_operand); break; case II_DIV: op2 = _stack->pop(); op1 = _stack->pop(); if (op2->getFloat() == 0.0f) runtimeError("Division by zero."); if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) _operand->setNULL(); else _operand->setFloat(op1->getFloat() / op2->getFloat()); _stack->push(_operand); break; case II_MODULO: op2 = _stack->pop(); op1 = _stack->pop(); if (op2->getInt() == 0) runtimeError("Division by zero."); if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) _operand->setNULL(); else _operand->setInt(op1->getInt() % op2->getInt()); _stack->push(_operand); break; case II_NOT: op1 = _stack->pop(); //if(op1->isNULL()) _operand->setNULL(); if (op1->isNULL()) _operand->setBool(true); else _operand->setBool(!op1->getBool()); _stack->push(_operand); break; case II_AND: op2 = _stack->pop(); op1 = _stack->pop(); if (op1 == NULL || op2 == NULL) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { _operand->setBool(op1->getBool() && op2->getBool()); } _stack->push(_operand); break; case II_OR: op2 = _stack->pop(); op1 = _stack->pop(); if (op1 == NULL || op2 == NULL) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { _operand->setBool(op1->getBool() || op2->getBool()); } _stack->push(_operand); break; case II_CMP_EQ: op2 = _stack->pop(); op1 = _stack->pop(); /* if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); else if(op1->isNative() && op2->isNative()){ _operand->setBool(op1->getNative() == op2->getNative()); } else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); } else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() == op2->getFloat()); } else{ _operand->setBool(op1->getInt() == op2->getInt()); } */ _operand->setBool(ScValue::compare(op1, op2) == 0); _stack->push(_operand); break; case II_CMP_NE: op2 = _stack->pop(); op1 = _stack->pop(); /* if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); else if(op1->isNative() && op2->isNative()){ _operand->setBool(op1->getNative() != op2->getNative()); } else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); } else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() != op2->getFloat()); } else{ _operand->setBool(op1->getInt() != op2->getInt()); } */ _operand->setBool(ScValue::compare(op1, op2) != 0); _stack->push(_operand); break; case II_CMP_L: op2 = _stack->pop(); op1 = _stack->pop(); /* if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() < op2->getFloat()); } else _operand->setBool(op1->getInt() < op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) < 0); _stack->push(_operand); break; case II_CMP_G: op2 = _stack->pop(); op1 = _stack->pop(); /* if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() > op2->getFloat()); } else _operand->setBool(op1->getInt() > op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) > 0); _stack->push(_operand); break; case II_CMP_LE: op2 = _stack->pop(); op1 = _stack->pop(); /* if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() <= op2->getFloat()); } else _operand->setBool(op1->getInt() <= op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) <= 0); _stack->push(_operand); break; case II_CMP_GE: op2 = _stack->pop(); op1 = _stack->pop(); /* if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ _operand->setBool(op1->getFloat() >= op2->getFloat()); } else _operand->setBool(op1->getInt() >= op2->getInt()); */ _operand->setBool(ScValue::compare(op1, op2) >= 0); _stack->push(_operand); break; case II_CMP_STRICT_EQ: op2 = _stack->pop(); op1 = _stack->pop(); //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat()); _operand->setBool(ScValue::compareStrict(op1, op2) == 0); _stack->push(_operand); break; case II_CMP_STRICT_NE: op2 = _stack->pop(); op1 = _stack->pop(); //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat()); _operand->setBool(ScValue::compareStrict(op1, op2) != 0); _stack->push(_operand); break; case II_DBG_LINE: { int newLine = getDWORD(); if (newLine != _currentLine) { _currentLine = newLine; if (_gameRef->getDebugMgr()->_enabled) { _gameRef->getDebugMgr()->onScriptChangeLine(this, _currentLine); for (int i = 0; i < _breakpoints.getSize(); i++) { if (_breakpoints[i] == _currentLine) { _gameRef->getDebugMgr()->onScriptHitBreakpoint(this); sleep(0); break; } } if (_tracingMode) { _gameRef->getDebugMgr()->onScriptHitBreakpoint(this); sleep(0); break; } } } break; } default: _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32)); _state = SCRIPT_FINISHED; ret = STATUS_FAILED; } // switch(instruction) //delete op; return ret; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getFuncPos(const char *name) { for (uint32 i = 0; i < _numFunctions; i++) { if (strcmp(name, _functions[i].name) == 0) return _functions[i].pos; } return 0; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getMethodPos(const char *name) { for (uint32 i = 0; i < _numMethods; i++) { if (strcmp(name, _methods[i].name) == 0) return _methods[i].pos; } return 0; } ////////////////////////////////////////////////////////////////////////// ScValue *ScScript::getVar(char *name) { ScValue *ret = NULL; // scope locals if (_scopeStack->_sP >= 0) { if (_scopeStack->getTop()->propExists(name)) ret = _scopeStack->getTop()->getProp(name); } // script globals if (ret == NULL) { if (_globals->propExists(name)) ret = _globals->getProp(name); } // engine globals if (ret == NULL) { if (_engine->_globals->propExists(name)) ret = _engine->_globals->getProp(name); } if (ret == NULL) { //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); ScValue *val = new ScValue(_gameRef); ScValue *scope = _scopeStack->getTop(); if (scope) { scope->setProp(name, val); ret = _scopeStack->getTop()->getProp(name); } else { _globals->setProp(name, val); ret = _globals->getProp(name); } delete val; } return ret; } ////////////////////////////////////////////////////////////////////////// bool ScScript::waitFor(BaseObject *object) { if (_unbreakable) { runtimeError("Script cannot be interrupted."); return STATUS_OK; } _state = SCRIPT_WAITING; _waitObject = object; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::waitForExclusive(BaseObject *object) { _engine->resetObject(object); return waitFor(object); } ////////////////////////////////////////////////////////////////////////// bool ScScript::sleep(uint32 duration) { if (_unbreakable) { runtimeError("Script cannot be interrupted."); return STATUS_OK; } _state = SCRIPT_SLEEPING; if (_gameRef->_state == GAME_FROZEN) { _waitTime = BasePlatform::getTime() + duration; _waitFrozen = true; } else { _waitTime = _gameRef->_timer + duration; _waitFrozen = false; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::finish(bool includingThreads) { if (_state != SCRIPT_FINISHED && includingThreads) { _state = SCRIPT_FINISHED; finishThreads(); } else _state = SCRIPT_FINISHED; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::run() { _state = SCRIPT_RUNNING; return STATUS_OK; } ////////////////////////////////////////////////////////////////////// void ScScript::runtimeError(const char *fmt, ...) { char buff[256]; va_list va; va_start(va, fmt); vsprintf(buff, fmt, va); va_end(va); _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine); _gameRef->LOG(0, " %s", buff); if (!_gameRef->_suppressScriptErrors) _gameRef->quickMessage("Script runtime error. View log for details."); } ////////////////////////////////////////////////////////////////////////// bool ScScript::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_gameRef)); // buffer if (persistMgr->_saving) { if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) { persistMgr->transfer(TMEMBER(_bufferSize)); persistMgr->putBytes(_buffer, _bufferSize); } else { // don't save idle/finished scripts int bufferSize = 0; persistMgr->transfer(TMEMBER(bufferSize)); } } else { persistMgr->transfer(TMEMBER(_bufferSize)); if (_bufferSize > 0) { _buffer = new byte[_bufferSize]; persistMgr->getBytes(_buffer, _bufferSize); _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); initTables(); } else { _buffer = NULL; _scriptStream = NULL; } } persistMgr->transfer(TMEMBER(_callStack)); persistMgr->transfer(TMEMBER(_currentLine)); persistMgr->transfer(TMEMBER(_engine)); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_freezable)); persistMgr->transfer(TMEMBER(_globals)); persistMgr->transfer(TMEMBER(_iP)); persistMgr->transfer(TMEMBER(_scopeStack)); persistMgr->transfer(TMEMBER(_stack)); persistMgr->transfer(TMEMBER_INT(_state)); persistMgr->transfer(TMEMBER(_operand)); persistMgr->transfer(TMEMBER_INT(_origState)); persistMgr->transfer(TMEMBER(_owner)); persistMgr->transfer(TMEMBER(_reg1)); persistMgr->transfer(TMEMBER(_thread)); persistMgr->transfer(TMEMBER(_threadEvent)); persistMgr->transfer(TMEMBER(_thisStack)); persistMgr->transfer(TMEMBER(_timeSlice)); persistMgr->transfer(TMEMBER(_waitObject)); persistMgr->transfer(TMEMBER(_waitScript)); persistMgr->transfer(TMEMBER(_waitTime)); persistMgr->transfer(TMEMBER(_waitFrozen)); persistMgr->transfer(TMEMBER(_methodThread)); persistMgr->transfer(TMEMBER(_methodThread)); persistMgr->transfer(TMEMBER(_unbreakable)); persistMgr->transfer(TMEMBER(_parentScript)); if (!persistMgr->_saving) _tracingMode = false; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ScScript *ScScript::invokeEventHandler(const char *eventName, bool unbreakable) { //if(_state!=SCRIPT_PERSISTENT) return NULL; uint32 pos = getEventPos(eventName); if (!pos) return NULL; ScScript *thread = new ScScript(_gameRef, _engine); if (thread) { bool ret = thread->createThread(this, pos, eventName); if (DID_SUCCEED(ret)) { thread->_unbreakable = unbreakable; _engine->_scripts.add(thread); _gameRef->getDebugMgr()->onScriptEventThreadInit(thread, this, eventName); return thread; } else { delete thread; return NULL; } } else return NULL; } ////////////////////////////////////////////////////////////////////////// uint32 ScScript::getEventPos(const char *name) { for (int i = _numEvents - 1; i >= 0; i--) { if (scumm_stricmp(name, _events[i].name) == 0) return _events[i].pos; } return 0; } ////////////////////////////////////////////////////////////////////////// bool ScScript::canHandleEvent(const char *eventName) { return getEventPos(eventName) != 0; } ////////////////////////////////////////////////////////////////////////// bool ScScript::canHandleMethod(const char *methodName) { return getMethodPos(methodName) != 0; } ////////////////////////////////////////////////////////////////////////// bool ScScript::pause() { if (_state == SCRIPT_PAUSED) { _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine); return STATUS_FAILED; } if (!_freezable || _state == SCRIPT_PERSISTENT) return STATUS_OK; _origState = _state; _state = SCRIPT_PAUSED; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::resume() { if (_state != SCRIPT_PAUSED) return STATUS_OK; _state = _origState; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ScScript::TExternalFunction *ScScript::getExternal(char *name) { for (uint32 i = 0; i < _numExternals; i++) { if (strcmp(name, _externals[i].name) == 0) return &_externals[i]; } return NULL; } ////////////////////////////////////////////////////////////////////////// bool ScScript::externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { _gameRef->LOG(0, "External functions are not supported on this platform."); stack->correctParams(0); stack->pushNULL(); return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool ScScript::copyParameters(ScStack *stack) { int i; int NumParams = stack->pop()->getInt(); for (i = NumParams - 1; i >= 0; i--) { _stack->push(stack->getAt(i)); } _stack->pushInt(NumParams); for (i = 0; i < NumParams; i++) stack->pop(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::finishThreads() { for (int i = 0; i < _engine->_scripts.getSize(); i++) { ScScript *scr = _engine->_scripts[i]; if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) scr->finish(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IWmeDebugScript interface implementation int ScScript::dbgGetLine() { return _currentLine; } ////////////////////////////////////////////////////////////////////////// const char *ScScript::dbgGetFilename() { return _filename; } ////////////////////////////////////////////////////////////////////////// bool ScScript::dbgSendScript(IWmeDebugClient *client) { if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent); else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent); else client->onScriptInit(this); return dbgSendVariables(client); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool ScScript::dbgSendVariables(IWmeDebugClient *client) { // send script globals _globals->dbgSendVariables(client, WME_DBGVAR_SCRIPT, this, 0); // send scope variables if (_scopeStack->_sP >= 0) { for (int i = 0; i <= _scopeStack->_sP; i++) { // ScValue *Scope = _scopeStack->GetAt(i); //Scope->DbgSendVariables(Client, WME_DBGVAR_SCOPE, this, (unsigned int)Scope); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// TScriptState ScScript::dbgGetState() { return _state; } ////////////////////////////////////////////////////////////////////////// int ScScript::dbgGetNumBreakpoints() { return _breakpoints.getSize(); } ////////////////////////////////////////////////////////////////////////// int ScScript::dbgGetBreakpoint(int index) { if (index >= 0 && index < _breakpoints.getSize()) return _breakpoints[index]; else return -1; } ////////////////////////////////////////////////////////////////////////// bool ScScript::dbgSetTracingMode(bool isTracing) { _tracingMode = isTracing; return true; } ////////////////////////////////////////////////////////////////////////// bool ScScript::dbgGetTracingMode() { return _tracingMode; } ////////////////////////////////////////////////////////////////////////// void ScScript::afterLoad() { if (_buffer == NULL) { byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); if (!buffer) { _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); _state = SCRIPT_ERROR; return; } _buffer = new byte [_bufferSize]; memcpy(_buffer, buffer, _bufferSize); delete _scriptStream; _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); initTables(); } } } // end of namespace WinterMute