/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_TIMER_H #define WINTERMUTE_TIMER_H #include "common/scummsys.h" namespace Wintermute { class BasePersistenceManager; class Timer { uint32 _timer; uint32 _timerDelta; uint32 _timerLast; public: Timer(); void setTime(uint32 time); void setTimeDelta(uint32 timeDelta); void setTimeLast(uint32 timeLast); void updateTime(uint32 delta, uint32 max); uint32 getTime() const; uint32 getTimeDelta() const; uint32 getTimeLast() const; void persist(BasePersistenceManager *persistMgr); }; } // End of namespace Wintermute #endif