/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_DCGF_H #define WINTERMUTE_DCGF_H ////////////////////////////////////////////////////////////////////////// #define DCGF_VER_MAJOR 1 #define DCGF_VER_MINOR 0 #define DCGF_VER_BUILD 1 #define DCGF_VER_SUFFIX "beta" #define DCGF_VER_BETA true #define DCGF_NAME "WME Lite" #define DCGF_MAGIC 0xDEC0ADDE // minimal saved game version we support #define SAVEGAME_VER_MAJOR 1 #define SAVEGAME_VER_MINOR 0 #define SAVEGAME_VER_BUILD 0 ////////////////////////////////////////////////////////////////////////// #define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP #ifdef GetClassName #undef GetClassName #endif // macros #define RELEASE(obj) if(obj) { obj->Release(); obj = NULL; } else 0 #define SAFE_DELETE(obj) if(obj) { delete obj; obj = NULL; } else 0 #define SAFE_DELETE_ARRAY(obj) if(obj) { delete [] obj; obj = NULL; } else 0 #define DegToRad(_val) (_val*PI*(1.0f/180.0f)) #define RadToDeg(_val) (_val*(180/PI)) #endif // _DCGF_H_