/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef _DCPACKAGE_H_ #define _DCPACKAGE_H_ #define PACKAGE_MAGIC_1 0xDEC0ADDE #define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK" #define PACKAGE_VERSION 0x00000200 #define PACKAGE_EXTENSION "dcp" #include "common/stream.h" namespace WinterMute { struct TPackageHeader { uint32 Magic1; uint32 Magic2; uint32 PackageVersion; uint32 GameVersion; byte Priority; byte CD; bool MasterIndex; uint32 CreationTime; char Desc[100]; uint32 NumDirs; // TODO: Move this out of the header. void readFromStream(Common::ReadStream *stream) { Magic1 = stream->readUint32LE(); Magic2 = stream->readUint32LE(); PackageVersion = stream->readUint32LE(); GameVersion = stream->readUint32LE(); Priority = stream->readByte(); CD = stream->readByte(); MasterIndex = stream->readByte(); stream->readByte(); // To align the next byte... CreationTime = stream->readUint32LE(); stream->read(Desc, 100); NumDirs = stream->readUint32LE(); } }; /* v2: uint32 DirOffset Dir: byte NameLength char Name [NameLength] byte CD; uint32 NumEntries Entry: byte NameLength char Name [NameLength] uint32 Offset uint32 Length uint32 CompLength uint32 Flags v2: uint32 TimeDate1 uint32 TimeDate2 // not used */ } // end of namespace WinterMute #endif // _DCPACKAGE_H_