/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "listing.h" #include "common/array.h" namespace Wintermute { Common::Array Listing::getLines(uint begin, uint end) { assert(begin <= end); Common::Array ret; for (uint i = begin; i <= end; i++) { ListingLine listingline; listingline.number = i; listingline.text = getLine(i); ret.push_back(listingline); } return ret; } Common::Array Listing::getLines(uint centre, uint before, uint after) { uint begin = MAX(centre - before, (uint)1); // Line numbers start from 1 uint end = MIN(centre + after, (uint)(getLength() - 1)); // Line numbers start from 1 return getLines(begin, end); } } // End of namespace Wintermute