/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LISTING_H_ #define LISTING_H_ #include "common/array.h" namespace Common { class String; } namespace Wintermute { struct ListingLine { uint number; Common::String text; }; class Listing { public: virtual ~Listing() {}; /** * @brief get the listing length (in lines) */ virtual uint getLength() const = 0; /** * @brief return a specific line from a listing * @param n line number */ virtual Common::String getLine(uint n) = 0; /** * @brief shorthand to get a lump of lines instead of calling getLine a number of times * Generally you won't need to redefine these */ virtual Common::Array getLines(uint centre, uint before, uint after); virtual Common::Array getLines(uint beginning, uint end); }; } // End of namespace Wintermute #endif /* LISTING_H_ */