/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CACHED_LISTING_PROVIDER_H_ #define CACHED_LISTING_PROVIDER_H_ #include "common/hashmap.h" #include "common/hash-str.h" #include "engines/wintermute/debugger/error.h" #include "source_listing_provider.h" namespace Wintermute { class BasicSourceListingProvider; class BlankListingProvider; class Listing; class CachedSourceListingProvider : public SourceListingProvider { BasicSourceListingProvider *_sourceListingProvider; BlankListingProvider *_fallbackListingProvider; Common::HashMap _cached; void invalidateCache(); public: CachedSourceListingProvider(); virtual ~CachedSourceListingProvider(); ErrorCode setPath(const Common::String &path); Common::String getPath() const; Listing *getListing(const Common::String &filename, ErrorCode &err); }; } // End of namespace Wintermute #endif /* CACHED_LISTING_PROVIDER_H_ */