/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "watch.h" #include "watch_instance.h" #include "script_monitor.h" namespace Wintermute { Watch::Watch(const Common::String &filename, const Common::String &symbol, ScriptMonitor* monitor) : _enabled(false), _filename(filename), _symbol(symbol), _monitor(monitor) {} Watch::~Watch() { /* Nothing to take care of in here */ } void Watch::trigger(WatchInstance* instance) { _monitor->onWatch(this, instance->_script); } Common::String Watch::getFilename() const { return _filename; } Common::String Watch::getSymbol() const { return _symbol; } bool Watch::isEnabled() const { return _enabled; } void Watch::enable() { _enabled = true; } void Watch::disable() { _enabled = false; } }