/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WATCH_H_ #define WATCH_H_ #include "common/str.h" namespace Wintermute { class ScValue; class ScScript; class WatchInstance; class ScriptMonitor; class Watch { const Common::String _filename; const Common::String _symbol; int _enabled; ScriptMonitor *_monitor; public: Watch(const Common::String &filename, const Common::String &symbol, ScriptMonitor*); Common::String getFilename() const; Common::String getSymbol() const; bool isEnabled() const; void enable(); void disable(); void trigger(WatchInstance*); virtual ~Watch(); }; } #endif /* WATCH_H_ */