/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "watch_instance.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h" #include "engines/wintermute/debugger/watch.h" namespace Wintermute { WatchInstance::WatchInstance(Watch* watch, DebuggableScript* script) : _watch(watch), _script(script), _lastValue(nullptr) {} WatchInstance::~WatchInstance() { delete _lastValue; } void WatchInstance::evaluate() { if (_watch->isEnabled()) { if (!_watch->getFilename().compareTo(_script->_filename)) { if(_lastValue == nullptr) { _lastValue = new ScValue(_script->_gameRef); // ^^ This here is NULL by default } ScValue* currentValue = _script->resolveName(_watch->getSymbol()); if(ScValue::compare( currentValue, _lastValue )) { _lastValue->copy(currentValue); _watch->trigger(this); } delete currentValue; } } } } // End of namespace Wintermute