/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "engines/wintermute/wintermute.h" #include "common/config-manager.h" #include "common/error.h" #include "common/fs.h" #include "engines/metaengine.h" namespace WinterMute { static const ADGameDescription gameDescriptions[] = { { "wintermute", "Dirty Split", AD_ENTRY1s("data.dcp", "8f3dae199361ece0f59fb20cfff6eed3", 88577621), Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_USEEXTRAASTITLE, GUIO0() }, { "wintermute", "Five Magical Amulets", AD_ENTRY1s("data.dcp", "0134e92bcd5fd2837df3971087e96067", 163316498), Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_USEEXTRAASTITLE, GUIO0() }, AD_TABLE_END_MARKER }; } static const PlainGameDescriptor wintermuteGames[] = { { "wintermute", "Wintermute - Unspecified game" }, { 0, 0 } }; class WinterMuteMetaEngine : public AdvancedMetaEngine { public: WinterMuteMetaEngine() : AdvancedMetaEngine(WinterMute::gameDescriptions, sizeof(ADGameDescription), wintermuteGames) { } virtual const char *getName() const { return "Wintermute"; } virtual const char *getOriginalCopyright() const { return "Copyright (c) 2011 Jan Nedoma"; } /* virtual GameList getSupportedGames() const { GameList games; const PlainGameDescriptor *g = wintermuteGames; while (g->gameid) { games.push_back(*g); g++; } return games; } virtual GameDescriptor findGame(const char *gameid) const { const PlainGameDescriptor *g = wintermuteGames; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return GameDescriptor(g->gameid, g->description); }*/ /* virtual GameList detectGames(const Common::FSList &fslist) const { GameList detectedGames; // Iterate over all files in the given directory for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { const char *gameName = file->getName().c_str(); if (0 == scumm_stricmp("data.dcp", gameName)) { // You could check the contents of the file now if you need to. detectedGames.push_back(WinterMute_setting[0]); break; } } } return detectedGames; }*/ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { assert(syst); assert(engine); // Scan the target directory for files (error out if it does not exist) Common::FSList fslist; Common::FSNode dir(ConfMan.get("path")); if (!dir.getChildren(fslist, Common::FSNode::kListAll)) { return Common::kNoGameDataFoundError; } // Invoke the detector Common::String gameid = ConfMan.get("gameid"); GameList detectedGames = detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid() == gameid) { // At this point you may want to perform additional sanity checks. *engine = new WinterMute::WinterMuteEngine(syst); return true; } } // Failed to find any game data return false; } }; #if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE) REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine); #else REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine); #endif