/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "engines/wintermute/wintermute.h" #include "engines/wintermute/game_description.h" #include "engines/wintermute/base/base_persistence_manager.h" #include "common/config-manager.h" #include "common/error.h" #include "common/fs.h" #include "common/util.h" #include "common/translation.h" #include "engines/metaengine.h" #include "engines/wintermute/detection_tables.h" namespace Wintermute { /** * The fallback game descriptor used by the Wintermute engine's fallbackDetector. * Contents of this struct are overwritten by the fallbackDetector. (logic copied partially * from the SCI-engine). */ static ADGameDescription s_fallbackDesc = { "", "", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO0() }; static const ADExtraGuiOptionsMap gameGuiOptions[] = { { GAMEOPTION_SHOW_FPS, { _s("Show FPS-counter"), _s("Show the current number of frames per second in the upper left corner"), "show_fps", false }, }, { GAMEOPTION_BILINEAR, { _s("Sprite bilinear filtering (SLOW)"), _s("Apply bilinear filtering to individual sprites"), "bilinear_filtering", false } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; static char s_fallbackGameIdBuf[256]; static const char *directoryGlobs[] = { "language", // To detect the various languages "languages", // To detect the various languages "localization", // To detect the various languages 0 }; class WintermuteMetaEngine : public AdvancedMetaEngine { public: WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) { _singleId = "wintermute"; _guiOptions = GUIO3(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR); _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } virtual const char *getName() const { return "Wintermute"; } virtual const char *getOriginalCopyright() const { return "Copyright (C) 2011 Jan Nedoma"; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override { // Set some defaults s_fallbackDesc.extra = ""; s_fallbackDesc.language = Common::UNK_LANG; s_fallbackDesc.flags = ADGF_UNSTABLE; s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows s_fallbackDesc.gameId = "wintermute"; s_fallbackDesc.guiOptions = GUIO0(); if (allFiles.contains("data.dcp")) { Common::String name, caption; if (WintermuteEngine::getGameInfo(fslist, name, caption)) { for (uint32 i = 0; i < name.size(); i++) { // Replace spaces (and other non-alphanumerics) with underscores if (!Common::isAlnum(name[(int32)i])) { name.setChar('_', (uint32)i); } } // Prefix to avoid collisions with actually known games name = "wmeunk-" + name; Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1); s_fallbackDesc.gameId = s_fallbackGameIdBuf; if (caption != name) { caption += " (unknown version) "; char *offset = s_fallbackGameIdBuf + name.size() + 1; uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1); Common::strlcpy(offset, caption.c_str(), remainingLength); s_fallbackDesc.extra = offset; s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE; } return ADDetectedGame(&s_fallbackDesc); } // Fall through to return 0; } return ADDetectedGame(); } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { assert(syst); assert(engine); const WMEGameDescription *gd = (const WMEGameDescription *)desc; *engine = new Wintermute::WintermuteEngine(syst, gd); return true; } bool hasFeature(MetaEngineFeature f) const { switch (f) { case MetaEngine::kSupportsListSaves: return true; case MetaEngine::kSupportsLoadingDuringStartup: return true; case MetaEngine::kSupportsDeleteSave: return true; case MetaEngine::kSavesSupportCreationDate: return true; case MetaEngine::kSavesSupportMetaInfo: return true; case MetaEngine::kSavesSupportThumbnail: return true; default: return false; } } SaveStateList listSaves(const char *target) const { SaveStateList saves; Wintermute::BasePersistenceManager pm(target, true); for (int i = 0; i < getMaximumSaveSlot(); i++) { if (pm.getSaveExists(i)) { SaveStateDescriptor desc; pm.getSaveStateDesc(i, desc); saves.push_back(desc); } } return saves; } int getMaximumSaveSlot() const { return 100; } void removeSaveState(const char *target, int slot) const { Wintermute::BasePersistenceManager pm(target, true); pm.deleteSaveSlot(slot); } virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { Wintermute::BasePersistenceManager pm(target, true); SaveStateDescriptor retVal; retVal.setDescription("Invalid savegame"); pm.getSaveStateDesc(slot, retVal); return retVal; } }; } // End of namespace Wintermute #if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE) REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine); #else REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine); #endif