/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/wintermute/graphics/transform_struct.h" #include "engines/wintermute/graphics/transparent_surface.h" namespace Wintermute { void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, Point32 offset) { _zoom = zoom; _angle = angle; _hotspot = hotspot; _blendMode = blendMode; _rgbaMod = rgbaMod; _alphaDisable = alphaDisable; _flip = 0; _flip += TransparentSurface::FLIP_H * mirrorX; _flip += TransparentSurface::FLIP_V * mirrorY; _offset = offset; _numTimesX = 1; _numTimesY = 1; } TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { init(Point32(zoomX, zoomY), angle, Point32(hotspotX, hotspotY), false, blendMode, rgbaMod, mirrorX, mirrorY, Point32(offsetX, offsetY)); } TransformStruct::TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { init(Point32((int32)(zoomX / 100.0 * kDefaultZoomX), (int32)(zoomY / 100.0 * kDefaultZoomY)), angle, Point32(hotspotX, hotspotY), false, blendMode, rgbaMod, mirrorX, mirrorY, Point32(offsetX, offsetY)); } TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) { init(Point32(zoomX, zoomY), kDefaultAngle, Point32(kDefaultHotspotX, kDefaultHotspotY), false, blendMode, rgbaMod, mirrorX, mirrorY, Point32(kDefaultOffsetX, kDefaultOffsetY)); } TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY) { init(Point32(zoomX, zoomY), angle, Point32(hotspotX, hotspotY), true, BLEND_NORMAL, kDefaultRgbaMod, false, false, Point32(kDefaultOffsetX, kDefaultOffsetY)); } TransformStruct::TransformStruct(int32 numTimesX, int32 numTimesY) { init(Point32(kDefaultZoomX, kDefaultZoomY), kDefaultAngle, Point32(kDefaultHotspotX, kDefaultHotspotY), false, BLEND_NORMAL, kDefaultRgbaMod, false, false, Point32(kDefaultOffsetX, kDefaultOffsetY)); _numTimesX = numTimesX; _numTimesY = numTimesY; } TransformStruct::TransformStruct() { init(Point32(kDefaultZoomX, kDefaultZoomY), kDefaultAngle, Point32(kDefaultHotspotX, kDefaultHotspotY), true, BLEND_NORMAL, kDefaultRgbaMod, false, false, Point32(kDefaultOffsetX, kDefaultOffsetY)); } bool TransformStruct::getMirrorX() const { return (bool)(_flip & TransparentSurface::FLIP_H); } bool TransformStruct::getMirrorY() const { return (bool)(_flip & TransparentSurface::FLIP_V); } } // End of namespace Wintermute