/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WINTERMUTE_TRANSFORM_STRUCT_H #define WINTERMUTE_TRANSFORM_STRUCT_H #include "engines/wintermute/math/rect32.h" #include "engines/wintermute/dctypes.h" namespace Wintermute { /** * Contains all the required information that define a transform. * Same source sprite + same TransformStruct = Same resulting sprite. * Has a number of overloaded constructors to accomodate various argument lists. */ const int32 kDefaultZoomX = 100; const int32 kDefaultZoomY = 100; const uint32 kDefaultRgbaMod = 0xFFFFFFFF; const int32 kDefaultHotspotX = 0; const int32 kDefaultHotspotY = 0; const int32 kDefaultOffsetX = 0; const int32 kDefaultOffsetY = 0; const uint32 kDefaultAngle = 0; struct TransformStruct { private: void init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY, Point32 offset); public: TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false); TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0); TransformStruct(); Point32 _zoom; ///< Zoom; 100 = no zoom Point32 _hotspot; ///< Position of the hotspot int32 _angle; ///< Rotation angle, in degrees byte _flip; ///< Bitflag: see TransparentSurface::FLIP_XXX bool _alphaDisable; TSpriteBlendMode _blendMode; uint32 _rgbaMod; ///< RGBa Point32 _offset; bool getMirrorX() const; bool getMirrorY() const; bool operator==(const TransformStruct &compare) const { return (compare._angle == _angle && compare._flip == _flip && compare._zoom == _zoom && compare._offset == _offset && compare._alphaDisable == _alphaDisable && compare._rgbaMod == _rgbaMod && compare._blendMode == _blendMode ); } bool operator!=(const TransformStruct &compare) const { return !(compare == *this); } }; } // End of namespace Wintermute #endif