/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/algorithm.h" #include "common/endian.h" #include "common/util.h" #include "common/rect.h" #include "common/textconsole.h" #include "graphics/primitives.h" #include "engines/wintermute/graphics/transparent_surface.h" namespace Wintermute { byte *TransparentSurface::_lookup = nullptr; void TransparentSurface::destroyLookup() { delete[] _lookup; _lookup = nullptr; } TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {} TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) { if (copyData) { copyFrom(surf); } else { w = surf.w; h = surf.h; pitch = surf.pitch; format = surf.format; pixels = surf.pixels; } } void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { byte *in, *out; #ifdef SCUMM_LITTLE_ENDIAN const int aIndex = 3; #else const int aIndex = 0; #endif for (uint32 i = 0; i < height; i++) { out = outo; in = ino; memcpy(out, in, width * 4); for (uint32 j = 0; j < width; j++) { out[aIndex] = 0xFF; out += 4; } outo += pitch; ino += inoStep; } } void TransparentSurface::generateLookup() { _lookup = new byte[256 * 256]; for (int i = 0; i < 256; i++) { for (int j = 0; j < 256; j++) { _lookup[(i << 8) + j] = (i * j) >> 8; } } } void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { byte *in, *out; if (!_lookup) { generateLookup(); } #ifdef SCUMM_LITTLE_ENDIAN const int aIndex = 3; const int bIndex = 0; const int gIndex = 1; const int rIndex = 2; #else const int aIndex = 0; const int bIndex = 3; const int gIndex = 2; const int rIndex = 1; #endif const int bShift = 0;//img->format.bShift; const int gShift = 8;//img->format.gShift; const int rShift = 16;//img->format.rShift; const int aShift = 24;//img->format.aShift; const int bShiftTarget = 0;//target.format.bShift; const int gShiftTarget = 8;//target.format.gShift; const int rShiftTarget = 16;//target.format.rShift; for (uint32 i = 0; i < height; i++) { out = outo; in = ino; for (uint32 j = 0; j < width; j++) { uint32 pix = *(uint32 *)in; uint32 oPix = *(uint32 *) out; int b = (pix >> bShift) & 0xff; int g = (pix >> gShift) & 0xff; int r = (pix >> rShift) & 0xff; int a = (pix >> aShift) & 0xff; int outb, outg, outr, outa; in += inStep; switch (a) { case 0: // Full transparency out += 4; break; case 255: // Full opacity outb = b; outg = g; outr = r; outa = a; out[aIndex] = outa; out[bIndex] = outb; out[gIndex] = outg; out[rIndex] = outr; out += 4; break; default: // alpha blending outa = 255; outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)]; outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)]; outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)]; outb += _lookup[b + (a << 8)]; outg += _lookup[g + (a << 8)]; outr += _lookup[r + (a << 8)]; out[aIndex] = outa; out[bIndex] = outb; out[gIndex] = outg; out[rIndex] = outr; out += 4; } } outo += pitch; ino += inoStep; } } Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) { int ca = (color >> 24) & 0xff; Common::Rect retSize; retSize.top = 0; retSize.left = 0; retSize.setWidth(0); retSize.setHeight(0); // Check if we need to draw anything at all if (ca == 0) return retSize; int cr = (color >> 16) & 0xff; int cg = (color >> 8) & 0xff; int cb = (color >> 0) & 0xff; // Compensate for transparency. Since we're coming // down to 255 alpha, we just compensate for the colors here if (ca != 255) { cr = cr * ca >> 8; cg = cg * ca >> 8; cb = cb * ca >> 8; } // Create an encapsulating surface for the data TransparentSurface srcImage(*this, false); // TODO: Is the data really in the screen format? if (format.bytesPerPixel != 4) { warning("TransparentSurface can only blit 32 bpp images"); return retSize; } if (pPartRect) { srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; srcImage.w = pPartRect->width(); srcImage.h = pPartRect->height(); debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); } else { debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, srcImage.w, srcImage.h, color, width, height); } if (width == -1) width = srcImage.w; if (height == -1) height = srcImage.h; #ifdef SCALING_TESTING // Hardcode scaling to 66% to test scaling width = width * 2 / 3; height = height * 2 / 3; #endif Graphics::Surface *img; Graphics::Surface *imgScaled = nullptr; byte *savedPixels = nullptr; if ((width != srcImage.w) || (height != srcImage.h)) { // Scale the image img = imgScaled = srcImage.scale(width, height); savedPixels = (byte *)img->pixels; } else { img = &srcImage; } // Handle off-screen clipping if (posY < 0) { img->h = MAX(0, (int)img->h - -posY); img->pixels = (byte *)img->pixels + img->pitch * -posY; posY = 0; } if (posX < 0) { img->w = MAX(0, (int)img->w - -posX); img->pixels = (byte *)img->pixels + (-posX * 4); posX = 0; } img->w = CLIP((int)img->w, 0, (int)MAX((int)target.w - posX, 0)); img->h = CLIP((int)img->h, 0, (int)MAX((int)target.h - posY, 0)); if ((img->w > 0) && (img->h > 0)) { int xp = 0, yp = 0; int inStep = 4; int inoStep = img->pitch; if (flipping & TransparentSurface::FLIP_V) { inStep = -inStep; xp = img->w - 1; } if (flipping & TransparentSurface::FLIP_H) { inoStep = -inoStep; yp = img->h - 1; } byte *ino = (byte *)img->getBasePtr(xp, yp); byte *outo = (byte *)target.getBasePtr(posX, posY); byte *in, *out; #ifdef SCUMM_LITTLE_ENDIAN const int aIndex = 3; const int bIndex = 0; const int gIndex = 1; const int rIndex = 2; #else const int aIndex = 0; const int bIndex = 3; const int gIndex = 2; const int rIndex = 1; #endif const int bShift = 0;//img->format.bShift; const int gShift = 8;//img->format.gShift; const int rShift = 16;//img->format.rShift; const int aShift = 24;//img->format.aShift; const int bShiftTarget = 0;//target.format.bShift; const int gShiftTarget = 8;//target.format.gShift; const int rShiftTarget = 16;//target.format.rShift; if (ca == 255 && cb == 255 && cg == 255 && cr == 255) { if (_enableAlphaBlit) { doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); } else { doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); } } else { for (int i = 0; i < img->h; i++) { out = outo; in = ino; for (int j = 0; j < img->w; j++) { uint32 pix = *(uint32 *)in; uint32 o_pix = *(uint32 *) out; int b = (pix >> bShift) & 0xff; int g = (pix >> gShift) & 0xff; int r = (pix >> rShift) & 0xff; int a = (pix >> aShift) & 0xff; int outb, outg, outr, outa; in += inStep; if (ca != 255) { a = a * ca >> 8; } switch (a) { case 0: // Full transparency out += 4; break; case 255: // Full opacity if (cb != 255) outb = (b * cb) >> 8; else outb = b; if (cg != 255) outg = (g * cg) >> 8; else outg = g; if (cr != 255) outr = (r * cr) >> 8; else outr = r; outa = a; out[aIndex] = outa; out[bIndex] = outb; out[gIndex] = outg; out[rIndex] = outr; out += 4; break; default: // alpha blending outa = 255; outb = (o_pix >> bShiftTarget) & 0xff; outg = (o_pix >> gShiftTarget) & 0xff; outr = (o_pix >> rShiftTarget) & 0xff; if (cb == 0) outb = 0; else if (cb != 255) outb += ((b - outb) * a * cb) >> 16; else outb += ((b - outb) * a) >> 8; if (cg == 0) outg = 0; else if (cg != 255) outg += ((g - outg) * a * cg) >> 16; else outg += ((g - outg) * a) >> 8; if (cr == 0) outr = 0; else if (cr != 255) outr += ((r - outr) * a * cr) >> 16; else outr += ((r - outr) * a) >> 8; out[aIndex] = outa; out[bIndex] = outb; out[gIndex] = outg; out[rIndex] = outr; out += 4; } } outo += target.pitch; ino += inoStep; } } } if (imgScaled) { imgScaled->pixels = savedPixels; imgScaled->free(); delete imgScaled; } retSize.setWidth(img->w); retSize.setHeight(img->h); return retSize; } TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const { Common::Rect srcRect(0, 0, (int16)w, (int16)h); Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight); return scale(srcRect, dstRect); } // Copied from clone2727's https://github.com/clone2727/scummvm/blob/pegasus/engines/pegasus/surface.cpp#L247 TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const { // I'm doing simple linear scaling here // dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH); TransparentSurface *target = new TransparentSurface(); assert(format.bytesPerPixel == 4); int srcW = srcRect.width(); int srcH = srcRect.height(); int dstW = dstRect.width(); int dstH = dstRect.height(); target->create((uint16)dstW, (uint16)dstH, this->format); for (int y = 0; y < dstH; y++) { for (int x = 0; x < dstW; x++) { uint32 color = READ_UINT32((const byte *)getBasePtr(x * srcW / dstW + srcRect.left, y * srcH / dstH + srcRect.top)); WRITE_UINT32((byte *)target->getBasePtr(x + dstRect.left, y + dstRect.top), color); } } return target; } /** * Writes a color key to the alpha channel of the surface * @param rKey the red component of the color key * @param gKey the green component of the color key * @param bKey the blue component of the color key * @param overwriteAlpha if true, all other alpha will be set fully opaque */ void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) { assert(format.bytesPerPixel == 4); for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { uint32 pix = ((uint32 *)pixels)[i * w + j]; uint8 r, g, b, a; format.colorToARGB(pix, a, r, g, b); if (r == rKey && g == gKey && b == bKey) { a = 0; ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b); } else if (overwriteAlpha) { a = 255; ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b); } } } } } // End of namespace Graphics