/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GRAPHICS_TRANSPARENTSURFACE_H
#define GRAPHICS_TRANSPARENTSURFACE_H
#include "graphics/surface.h"
#include "engines/wintermute/graphics/transform_struct.h"
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// TODO: Find a better solution for this.
#define BS_RGB(R,G,B) (0xFF000000 | ((R) << 16) | ((G) << 8) | (B))
#define BS_ARGB(A,R,G,B) (((A) << 24) | ((R) << 16) | ((G) << 8) | (B))
namespace Wintermute {
/**
* A transparent graphics surface, which implements alpha blitting.
*/
struct TransparentSurface : public Graphics::Surface {
TransparentSurface();
TransparentSurface(const Graphics::Surface &surf, bool copyData = false);
void setColorKey(char r, char g, char b);
void disableColorKey();
// Enums
/**
@brief The possible flipping parameters for the blit methode.
*/
enum FLIP_FLAGS {
/// The image will not be flipped.
FLIP_NONE = 0,
/// The image will be flipped at the horizontal axis.
FLIP_H = 1,
/// The image will be flipped at the vertical axis.
FLIP_V = 2,
/// The image will be flipped at the horizontal and vertical axis.
FLIP_HV = FLIP_H | FLIP_V,
/// The image will be flipped at the horizontal and vertical axis.
FLIP_VH = FLIP_H | FLIP_V
};
enum AlphaType {
ALPHA_OPAQUE = 0,
ALPHA_BINARY = 1,
ALPHA_FULL = 2
};
#ifdef SCUMM_LITTLE_ENDIAN
static const int kAIndex = 0;
static const int kBIndex = 1;
static const int kGIndex = 2;
static const int kRIndex = 3;
#else
static const int kAIndex = 3;
static const int kBIndex = 2;
static const int kGIndex = 1;
static const int kRIndex = 0;
#endif
static const int kBShift = 8;//img->format.bShift;
static const int kGShift = 16;//img->format.gShift;
static const int kRShift = 24;//img->format.rShift;
static const int kAShift = 0;//img->format.aShift;
static const int kBModShift = 0;//img->format.bShift;
static const int kGModShift = 8;//img->format.gShift;
static const int kRModShift = 16;//img->format.rShift;
static const int kAModShift = 24;//img->format.aShift;
/**
@brief renders the surface to another surface
@param pDest a pointer to the target image. In most cases this is the framebuffer.
@param PosX the position on the X-axis in the target image in pixels where the image is supposed to be rendered.
The default value is 0.
@param PosY the position on the Y-axis in the target image in pixels where the image is supposed to be rendered.
The default value is 0.
@param Flipping how the the image should be flipped.
The default value is BS_Image::FLIP_NONE (no flipping)
@param pSrcPartRect Pointer on Common::Rect which specifies the section to be rendered. If the whole image has to be rendered the Pointer is NULL.
This referes to the unflipped and unscaled image.
The default value is NULL.
@param Color an ARGB color value, which determines the parameters for the color modulation und alpha blending.
The alpha component of the color determines the alpha blending parameter (0 = no covering, 255 = full covering).
The color components determines the color for color modulation.
The default value is BS_ARGB(255, 255, 255, 255) (full covering, no color modulation).
The macros BS_RGB and BS_ARGB can be used for the creation of the color value.
@param Width the output width of the screen section.
The images will be scaled if the output width of the screen section differs from the image section.
The value -1 determines that the image should not be scaled.
The default value is -1.
@param Width the output height of the screen section.
The images will be scaled if the output width of the screen section differs from the image section.
The value -1 determines that the image should not be scaled.
The default value is -1.
@return returns false if the rendering failed.
*/
Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0,
int flipping = FLIP_NONE,
Common::Rect *pPartRect = nullptr,
uint color = BS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1,
TSpriteBlendMode blend = BLEND_NORMAL);
void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
/**
* @brief Scale function; this returns a transformed version of this surface after rotation and
* scaling. Please do not use this if angle != 0, use rotoscale.
*
* @param transform a TransformStruct wrapping the required info. @see TransformStruct
*
*/
TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const;
/**
* @brief Rotoscale function; this returns a transformed version of this surface after rotation and
* scaling. Please do not use this if angle == 0, use plain old scaling function.
*
* @param transform a TransformStruct wrapping the required info. @see TransformStruct
*
*/
TransparentSurface *rotoscale(const TransformStruct &transform) const;
AlphaType getAlphaMode() const;
void setAlphaMode(AlphaType);
private:
AlphaType _alphaMode;
};
/**
* A deleter for Surface objects which can be used with SharedPtr.
*
* This deleter assures Surface::free is called on deletion.
*/
/*struct SharedPtrTransparentSurfaceDeleter {
void operator()(TransparentSurface *ptr) {
ptr->free();
delete ptr;
}
};*/
} // End of namespace Wintermute
#endif