/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WINTERMUTE_FLOATPOINT_H #define WINTERMUTE_FLOATPOINT_H namespace Wintermute { struct FloatPoint { float x; float y; FloatPoint() : x(0), y(0) {} FloatPoint(float x1, float y1) : x(x1), y(y1) {} bool operator==(const FloatPoint &p) const { return x == p.x && y == p.y; } bool operator!=(const FloatPoint &p) const { return x != p.x || y != p.y; } FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y); } FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y); } FloatPoint& operator+=(const FloatPoint &delta) { x += delta.x; y += delta.y; return *this; } FloatPoint& operator-=(const FloatPoint &delta) { x -= delta.x; y -= delta.y; return *this; } }; } // End of namespace Wintermute #endif