/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WINTERMUTE_RECT32_H #define WINTERMUTE_RECT32_H #include "common/system.h" #include "engines/wintermute/math/floatpoint.h" #include "common/rect.h" namespace Wintermute { struct Point32 { int32 x; int32 y; Point32() : x(0), y(0) {} Point32(int32 x1, int32 y1) : x(x1), y(y1) {} bool operator==(const Point32 &p) const { return x == p.x && y == p.y; } bool operator!=(const Point32 &p) const { return x != p.x || y != p.y; } Point32 operator+(const Point32 &delta) const { return Point32(x + delta.x, y + delta.y); } Point32 operator-(const Point32 &delta) const { return Point32(x - delta.x, y - delta.y); } Point32 &operator+=(const Point32 &delta) { x += delta.x; y += delta.y; return *this; } Point32 &operator-=(const Point32 &delta) { x -= delta.x; y -= delta.y; return *this; } operator FloatPoint() { return FloatPoint(x,y); } }; struct Rect32 { int32 top, left; ///< The point at the top left of the rectangle (part of the rect). int32 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect). Rect32() : top(0), left(0), bottom(0), right(0) {} Rect32(int32 w, int32 h) : top(0), left(0), bottom(h), right(w) {} Rect32(const Common::Rect &rect) : top(rect.top), left(rect.left), bottom(rect.bottom), right(rect.right) {} Rect32(int32 x1, int32 y1, int32 x2, int32 y2) : top(y1), left(x1), bottom(y2), right(x2) { assert(isValidRect()); } bool operator==(const Rect32 &rhs) const { return equals(rhs); } bool operator!=(const Rect32 &rhs) const { return !equals(rhs); } int32 width() const { return right - left; } int32 height() const { return bottom - top; } void setWidth(int32 aWidth) { right = left + aWidth; } void setHeight(int32 aHeight) { bottom = top + aHeight; } void setEmpty() { left = right = top = bottom = 0; } bool isRectEmpty() const { return (left >= right) || (top >= bottom); } void offsetRect(int dx, int dy) { left += dx; top += dy; right += dx; bottom += dy; } void setRect(int32 newLeft, int32 newTop, int32 newRight, int32 newBottom) { this->left = newLeft; this->top = newTop; this->right = newRight; this->bottom = newBottom; } /** * Check if the given rect is equal to this one. * * @param r The rectangle to check * * @return true if the given rect is equal, false otherwise */ bool equals(const Rect32 &r) const { return (left == r.left) && (right == r.right) && (top == r.top) && (bottom == r.bottom); } bool isValidRect() const { return (left <= right && top <= bottom); } }; } // End of namespace Wintermute #endif