/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_VECTOR2_H #define WINTERMUTE_VECTOR2_H namespace Wintermute { class Vector2 { public: Vector2(); Vector2(float x, float y); ~Vector2(); float length() const; inline Vector2 &operator= (const Vector2 &other) { x = other.x; y = other.y; return *this; } inline Vector2 operator+ (const Vector2 &other) const { return Vector2(x + other.x, y + other.y); } inline Vector2 operator- (const Vector2 &other) const { return Vector2(x - other.x, y - other.y); } inline Vector2 operator* (const float scalar) const { return Vector2(x * scalar, y * scalar); } inline Vector2 &operator+= (const Vector2 &other) { x += other.x; y += other.y; return *this; } float x; float y; }; } // End of namespace Wintermute #endif