MODULE := engines/wintermute MODULE_OBJS := \ scriptables/ScEngine.o \ scriptables/ScScript.o \ scriptables/ScStack.o \ scriptables/ScValue.o \ scriptables/SXArray.o \ scriptables/SXDate.o \ scriptables/SXFile.o \ scriptables/SXMath.o \ scriptables/SxObject.o \ scriptables/SXMemBuffer.o \ scriptables/SXStore.o \ scriptables/SXString.o \ AdActor.o \ AdActorDir.o \ AdEntity.o \ AdGame.o \ AdInventory.o \ AdInventoryBox.o \ AdItem.o \ AdLayer.o \ AdNodeState.o \ AdObject.o \ AdPath.o \ AdPathPoint.o \ AdRegion.o \ AdResponse.o \ AdResponseBox.o \ AdRotLevel.o \ AdScaleLevel.o \ AdScene.o \ AdSceneNode.o \ AdSceneState.o \ AdSentence.o \ AdSpriteSet.o \ AdTalkDef.o \ AdTalkHolder.o \ AdTalkNode.o \ AdWaypointGroup.o \ BActiveRect.o \ BBase.o \ BDebugger.o \ BDiskFile.o \ BDynBuffer.o \ BFader.o \ BFile.o \ BFileEntry.o \ BFileManager.o \ BGame.o \ BFont.o \ BFontBitmap.o \ BFontStorage.o \ BFontTT.o \ BFrame.o \ BImage.o \ BKeyboardState.o \ BNamedObject.o \ BObject.o \ BPackage.o \ BParser.o \ BPersistMgr.o \ BPkgFile.o \ BPoint.o \ BQuickMsg.o \ BRegion.o \ BRegistry.o \ BRenderer.o \ BRenderSDL.o \ BResources.o \ BResourceFile.o \ BSaveThumbFile.o \ BSaveThumbHelper.o \ BScriptable.o \ BScriptHolder.o \ BSound.o \ BSoundBuffer.o \ BSoundMgr.o \ BSprite.o \ BStringTable.o \ BSubFrame.o \ BSurface.o \ BSurfaceSDL.o \ BSurfaceStorage.o \ BTransitionMgr.o \ BViewport.o \ ConvertUTF.o \ crc.o \ detection.o \ FontGlyphCache.o \ MathUtil.o \ PathUtil.o \ PlatformSDL.o \ StringUtil.o \ SysClass.o \ SysClassRegistry.o \ SysInstance.o \ tinyxml.o \ tinystr.o \ UIButton.o \ UIEdit.o \ UIEntity.o \ UIObject.o \ UIText.o \ UITiledImage.o \ UIWindow.o \ utils.o \ Vector2.o \ wintermute.o MODULE_DIRS += \ engines/wintermute # This module can be built as a plugin ifeq ($(ENABLE_WINTERMUTE), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk