/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_actor.h" #include "engines/wintermute/ad/ad_entity.h" #include "engines/wintermute/ad/ad_game.h" #include "engines/wintermute/ad/ad_inventory.h" #include "engines/wintermute/ad/ad_inventory_box.h" #include "engines/wintermute/ad/ad_item.h" #include "engines/wintermute/ad/ad_layer.h" #include "engines/wintermute/ad/ad_node_state.h" #include "engines/wintermute/ad/ad_object.h" #include "engines/wintermute/ad/ad_path.h" #include "engines/wintermute/ad/ad_path_point.h" #include "engines/wintermute/ad/ad_region.h" #include "engines/wintermute/ad/ad_response.h" #include "engines/wintermute/ad/ad_response_box.h" #include "engines/wintermute/ad/ad_response_context.h" #include "engines/wintermute/ad/ad_rot_level.h" #include "engines/wintermute/ad/ad_scale_level.h" #include "engines/wintermute/ad/ad_scene.h" #include "engines/wintermute/ad/ad_scene_node.h" #include "engines/wintermute/ad/ad_scene_state.h" #include "engines/wintermute/ad/ad_sentence.h" #include "engines/wintermute/ad/ad_sprite_set.h" #include "engines/wintermute/ad/ad_talk_def.h" #include "engines/wintermute/ad/ad_talk_holder.h" #include "engines/wintermute/ad/ad_talk_node.h" #include "engines/wintermute/ad/ad_waypoint_group.h" #include "engines/wintermute/base/base_fader.h" #include "engines/wintermute/base/font/base_font_bitmap.h" #include "engines/wintermute/base/font/base_font_storage.h" #include "engines/wintermute/base/font/base_font_truetype.h" #include "engines/wintermute/base/base_frame.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_keyboard_state.h" #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/base/base_point.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/base_script_holder.h" #include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_sub_frame.h" #include "engines/wintermute/base/base_viewport.h" #include "engines/wintermute/base/particles/part_emitter.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_ext_array.h" #include "engines/wintermute/base/scriptables/script_ext_date.h" #include "engines/wintermute/base/scriptables/script_ext_directory.h" #include "engines/wintermute/base/scriptables/script_ext_file.h" #include "engines/wintermute/base/scriptables/script_ext_math.h" #include "engines/wintermute/base/scriptables/script_ext_mem_buffer.h" #include "engines/wintermute/base/scriptables/script_ext_object.h" #include "engines/wintermute/base/scriptables/script_ext_string.h" #include "engines/wintermute/ui/ui_button.h" #include "engines/wintermute/ui/ui_edit.h" #include "engines/wintermute/ui/ui_entity.h" #include "engines/wintermute/ui/ui_text.h" #include "engines/wintermute/ui/ui_tiled_image.h" #include "engines/wintermute/ui/ui_window.h" #include "engines/wintermute/video/video_theora_player.h" #include "engines/wintermute/system/sys_class.h" // SystemClass adds these objects to the registry, thus they aren't as leaked as they look #define REGISTER_CLASS(class_name, persistent_class)\ new Wintermute::SystemClass(class_name::_className, class_name::persistBuild, class_name::persistLoad, persistent_class); namespace Wintermute { // This is done in a separate file, to avoid including the kitchensink in SystemClassRegistry. void SystemClassRegistry::registerClasses() { REGISTER_CLASS(AdActor, false) REGISTER_CLASS(AdEntity, false) REGISTER_CLASS(AdGame, true) REGISTER_CLASS(AdInventory, false) REGISTER_CLASS(AdInventoryBox, false) REGISTER_CLASS(AdItem, false) REGISTER_CLASS(AdLayer, false) REGISTER_CLASS(AdNodeState, false) REGISTER_CLASS(AdObject, false) REGISTER_CLASS(AdPath, false) REGISTER_CLASS(AdPathPoint, false) REGISTER_CLASS(AdRegion, false) REGISTER_CLASS(AdResponse, false) REGISTER_CLASS(AdResponseBox, false) REGISTER_CLASS(AdResponseContext, false) REGISTER_CLASS(AdRotLevel, false) REGISTER_CLASS(AdScaleLevel, false) REGISTER_CLASS(AdScene, false) REGISTER_CLASS(AdSceneNode, false) REGISTER_CLASS(AdSceneState, false) REGISTER_CLASS(AdSentence, false) REGISTER_CLASS(AdSpriteSet, false) REGISTER_CLASS(AdTalkDef, false) REGISTER_CLASS(AdTalkHolder, false) REGISTER_CLASS(AdTalkNode, false) REGISTER_CLASS(AdWaypointGroup, false) REGISTER_CLASS(BaseFader, false) REGISTER_CLASS(BaseFont, false) REGISTER_CLASS(BaseFontBitmap, false) REGISTER_CLASS(BaseFontStorage, true) REGISTER_CLASS(BaseFontTT, false) REGISTER_CLASS(BaseFrame, false) REGISTER_CLASS(BaseGame, true) REGISTER_CLASS(BaseKeyboardState, false) REGISTER_CLASS(BaseObject, false) REGISTER_CLASS(BasePoint, false) REGISTER_CLASS(BaseRegion, false) REGISTER_CLASS(BaseScriptable, false) REGISTER_CLASS(BaseScriptHolder, false) REGISTER_CLASS(BaseSound, false) REGISTER_CLASS(BaseSprite, false) REGISTER_CLASS(BaseSubFrame, false) REGISTER_CLASS(BaseViewport, false) REGISTER_CLASS(PartEmitter, false) REGISTER_CLASS(ScEngine, true) REGISTER_CLASS(ScScript, false) REGISTER_CLASS(ScStack, false) REGISTER_CLASS(ScValue, false) REGISTER_CLASS(SXArray, false) REGISTER_CLASS(SXDate, false) REGISTER_CLASS(SXDirectory, true) REGISTER_CLASS(SXFile, false) REGISTER_CLASS(SXMath, true) REGISTER_CLASS(SXMemBuffer, false) REGISTER_CLASS(SXObject, false) REGISTER_CLASS(SXString, false) REGISTER_CLASS(UIButton, false) REGISTER_CLASS(UIEdit, false) REGISTER_CLASS(UIEntity, false) REGISTER_CLASS(UIObject, false) REGISTER_CLASS(UIText, false) REGISTER_CLASS(UITiledImage, false) REGISTER_CLASS(UIWindow, false) REGISTER_CLASS(VideoTheoraPlayer, false) } }