/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PERSISTENT_H #define WINTERMUTE_PERSISTENT_H namespace Wintermute { class BasePersistenceManager; // persistence support typedef void *(*PERSISTBUILD)(void); typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *); typedef void(*SYS_INSTANCE_CALLBACK)(void *instance, void *data); } // End of namespace Wintermute #include "engines/wintermute/system/sys_class_registry.h" namespace Wintermute { #define DECLARE_PERSISTENT(className, parentClass)\ static const char _className[];\ static void *persistBuild(void);\ virtual const char *getClassName();\ static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\ className(TDynamicConstructor p1, TDynamicConstructor p2) : parentClass(p1, p2) { /*memset(this, 0, sizeof(class_name));*/ };\ virtual bool persist(BasePersistenceManager *persistMgr);\ void* operator new (size_t size);\ void operator delete(void* p);\ #define IMPLEMENT_PERSISTENT(className, persistentClass)\ const char className::_className[] = #className;\ void* className::persistBuild() {\ return ::new className(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\ }\ \ bool className::persistLoad(void *instance, BasePersistenceManager *persistMgr) {\ return ((className*)instance)->persist(persistMgr);\ }\ \ const char *className::getClassName() {\ return #className;\ }\ \ /*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\ \ void* className::operator new(size_t size) {\ void* ret = ::operator new(size);\ SystemClassRegistry::getInstance()->registerInstance(#className, ret);\ return ret;\ }\ \ void className::operator delete(void *p) {\ SystemClassRegistry::getInstance()->unregisterInstance(#className, p);\ ::operator delete(p);\ }\ #define TMEMBER(memberName) #memberName, &memberName #define TMEMBER_PTR(memberName) #memberName, &memberName #define TMEMBER_INT(memberName) #memberName, (int32*)&memberName } // End of namespace Wintermute #endif