/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PERSISTENT_H #define WINTERMUTE_PERSISTENT_H namespace Wintermute { class BasePersistenceManager; // persistence support typedef void *(*PERSISTBUILD)(void); typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *); typedef void (*SYS_INSTANCE_CALLBACK)(void *Instance, void *Data); } // end of namespace Wintermute #include "engines/wintermute/system/sys_class_registry.h" namespace Wintermute { #define DECLARE_PERSISTENT(class_name, parent_class)\ static const char _className[];\ static void* persistBuild(void);\ virtual const char* getClassName();\ static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\ class_name(TDynamicConstructor p1, TDynamicConstructor p2) :parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\ virtual bool persist(BasePersistenceManager* PersistMgr);\ void* operator new (size_t size);\ void operator delete(void* p);\ #define IMPLEMENT_PERSISTENT(class_name, persistent_class)\ const char class_name::_className[] = #class_name;\ void* class_name::persistBuild(){\ return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\ }\ \ bool class_name::persistLoad(void* Instance, BasePersistenceManager* PersistMgr){\ return ((class_name*)Instance)->persist(PersistMgr);\ }\ \ const char* class_name::getClassName(){\ return #class_name;\ }\ \ /*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\ \ void* class_name::operator new (size_t size){\ void* ret = ::operator new(size);\ SystemClassRegistry::getInstance()->registerInstance(#class_name, ret);\ return ret;\ }\ \ void class_name::operator delete (void* p){\ SystemClassRegistry::getInstance()->unregisterInstance(#class_name, p);\ ::operator delete(p);\ }\ #define TMEMBER(member_name) #member_name, &member_name #define TMEMBER_INT(member_name) #member_name, (int*)&member_name } // end of namespace Wintermute #endif // WINTERMUTE_PERSISTENT_H