/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PLATFORMSDL_H #define WINTERMUTE_PLATFORMSDL_H #include "engines/wintermute/dctypes.h" #include "engines/wintermute/math/rect32.h" #include "common/events.h" namespace Wintermute { class BaseGame; class WintermuteEngine; ////////////////////////////////////////////////////////////////////////// class BasePlatform { public: static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]); static void deinit(); static void handleEvent(Common::Event *event); static AnsiString getPlatformName(); // Win32 API bindings static bool getCursorPos(Point32 *lpPoint); static bool setCursorPos(int x, int y); static bool ptInRect(Rect32 *lprc, Point32 p); static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom); static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2); static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2); static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc); // string functions static char *strlwr(char *string); private: // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine static BaseGame *_gameRef; static WintermuteEngine *_engineRef; }; } // End of namespace Wintermute #endif