/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/BGame.h" #include "engines/wintermute/scriptables/ScStack.h" #include "engines/wintermute/scriptables/ScValue.h" #include "engines/wintermute/utils.h" #include "engines/wintermute/scriptables/SXString.h" #include "engines/wintermute/scriptables/SXArray.h" #include "engines/wintermute/StringUtil.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CSXString, false) ////////////////////////////////////////////////////////////////////////// CSXString::CSXString(CBGame *inGame, CScStack *Stack): CBScriptable(inGame) { _string = NULL; _capacity = 0; Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); if (Val->IsInt()) { _capacity = MAX(0, Val->GetInt()); if (_capacity > 0) { _string = new char[_capacity]; memset(_string, 0, _capacity); } } else { SetStringVal(Val->GetString()); } if (_capacity == 0) SetStringVal(""); } ////////////////////////////////////////////////////////////////////////// CSXString::~CSXString() { if (_string) delete [] _string; } ////////////////////////////////////////////////////////////////////////// void CSXString::SetStringVal(const char *Val) { int Len = strlen(Val); if (Len >= _capacity) { _capacity = Len + 1; delete[] _string; _string = NULL; _string = new char[_capacity]; memset(_string, 0, _capacity); } strcpy(_string, Val); } ////////////////////////////////////////////////////////////////////////// const char *CSXString::ScToString() { if (_string) return _string; else return "[null string]"; } ////////////////////////////////////////////////////////////////////////// void CSXString::ScSetString(const char *Val) { SetStringVal(Val); } ////////////////////////////////////////////////////////////////////////// HRESULT CSXString::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) { ////////////////////////////////////////////////////////////////////////// // Substring ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Substring") == 0) { Stack->CorrectParams(2); int start = Stack->Pop()->GetInt(); int end = Stack->Pop()->GetInt(); if (end < start) CBUtils::Swap(&start, &end); //try { WideString str; if (Game->_textEncoding == TEXT_UTF8) str = StringUtil::Utf8ToWide(_string); else str = StringUtil::AnsiToWide(_string); //WideString subStr = str.substr(start, end - start + 1); WideString subStr(str.c_str() + start, end - start + 1); if (Game->_textEncoding == TEXT_UTF8) Stack->PushString(StringUtil::WideToUtf8(subStr).c_str()); else Stack->PushString(StringUtil::WideToAnsi(subStr).c_str()); // } catch (std::exception &) { // Stack->PushNULL(); // } return S_OK; } ////////////////////////////////////////////////////////////////////////// // Substr ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Substr") == 0) { Stack->CorrectParams(2); int start = Stack->Pop()->GetInt(); CScValue *val = Stack->Pop(); int len = val->GetInt(); if (!val->IsNULL() && len <= 0) { Stack->PushString(""); return S_OK; } if (val->IsNULL()) len = strlen(_string) - start; // try { WideString str; if (Game->_textEncoding == TEXT_UTF8) str = StringUtil::Utf8ToWide(_string); else str = StringUtil::AnsiToWide(_string); // WideString subStr = str.substr(start, len); WideString subStr(str.c_str() + start, len); if (Game->_textEncoding == TEXT_UTF8) Stack->PushString(StringUtil::WideToUtf8(subStr).c_str()); else Stack->PushString(StringUtil::WideToAnsi(subStr).c_str()); // } catch (std::exception &) { // Stack->PushNULL(); // } return S_OK; } ////////////////////////////////////////////////////////////////////////// // ToUpperCase ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "ToUpperCase") == 0) { Stack->CorrectParams(0); WideString str; if (Game->_textEncoding == TEXT_UTF8) str = StringUtil::Utf8ToWide(_string); else str = StringUtil::AnsiToWide(_string); StringUtil::ToUpperCase(str); if (Game->_textEncoding == TEXT_UTF8) Stack->PushString(StringUtil::WideToUtf8(str).c_str()); else Stack->PushString(StringUtil::WideToAnsi(str).c_str()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // ToLowerCase ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "ToLowerCase") == 0) { Stack->CorrectParams(0); WideString str; if (Game->_textEncoding == TEXT_UTF8) str = StringUtil::Utf8ToWide(_string); else str = StringUtil::AnsiToWide(_string); StringUtil::ToLowerCase(str); if (Game->_textEncoding == TEXT_UTF8) Stack->PushString(StringUtil::WideToUtf8(str).c_str()); else Stack->PushString(StringUtil::WideToAnsi(str).c_str()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // IndexOf ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "IndexOf") == 0) { Stack->CorrectParams(2); const char *strToFind = Stack->Pop()->GetString(); int index = Stack->Pop()->GetInt(); WideString str; if (Game->_textEncoding == TEXT_UTF8) str = StringUtil::Utf8ToWide(_string); else str = StringUtil::AnsiToWide(_string); WideString toFind; if (Game->_textEncoding == TEXT_UTF8) toFind = StringUtil::Utf8ToWide(strToFind); else toFind = StringUtil::AnsiToWide(strToFind); int indexOf = StringUtil::IndexOf(str, toFind, index); Stack->PushInt(indexOf); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Split ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Split") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); char Separators[MAX_PATH] = ","; if (!Val->IsNULL()) strcpy(Separators, Val->GetString()); CSXArray *Array = new CSXArray(Game); if (!Array) { Stack->PushNULL(); return S_OK; } WideString str; if (Game->_textEncoding == TEXT_UTF8) str = StringUtil::Utf8ToWide(_string); else str = StringUtil::AnsiToWide(_string); WideString delims; if (Game->_textEncoding == TEXT_UTF8) delims = StringUtil::Utf8ToWide(Separators); else delims = StringUtil::AnsiToWide(Separators); Common::Array parts; size_t start, pos; start = 0; do { pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start); //pos = str.find_first_of(delims, start); if (pos == start) { start = pos + 1; } else if (pos == str.size()) { parts.push_back(Common::String(str.c_str() + start)); break; } else { parts.push_back(Common::String(str.c_str() + start, pos - start)); start = pos + 1; } //start = str.find_first_not_of(delims, start); start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1; } while (pos != str.size()); for (Common::Array::iterator it = parts.begin(); it != parts.end(); ++it) { WideString &part = (*it); if (Game->_textEncoding == TEXT_UTF8) Val = new CScValue(Game, StringUtil::WideToUtf8(part).c_str()); else Val = new CScValue(Game, StringUtil::WideToAnsi(part).c_str()); Array->Push(Val); delete[] Val; Val = NULL; } Stack->PushNative(Array, false); return S_OK; } else return E_FAIL; } ////////////////////////////////////////////////////////////////////////// CScValue *CSXString::ScGetProperty(const char *Name) { _scValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type (RO) ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { _scValue->SetString("string"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Length (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Length") == 0) { if (Game->_textEncoding == TEXT_UTF8) { WideString wstr = StringUtil::Utf8ToWide(_string); _scValue->SetInt(wstr.size()); } else _scValue->SetInt(strlen(_string)); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Capacity ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Capacity") == 0) { _scValue->SetInt(_capacity); return _scValue; } else return _scValue; } ////////////////////////////////////////////////////////////////////////// HRESULT CSXString::ScSetProperty(const char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // Capacity ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Capacity") == 0) { int NewCap = Value->GetInt(); if (NewCap < strlen(_string) + 1) Game->LOG(0, "Warning: cannot lower string capacity"); else if (NewCap != _capacity) { char *NewStr = new char[NewCap]; if (NewStr) { memset(NewStr, 0, NewCap); strcpy(NewStr, _string); delete[] _string; _string = NewStr; _capacity = NewCap; } } return S_OK; } else return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CSXString::Persist(CBPersistMgr *PersistMgr) { CBScriptable::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(_capacity)); if (PersistMgr->_saving) { if (_capacity > 0) PersistMgr->PutBytes((byte *)_string, _capacity); } else { if (_capacity > 0) { _string = new char[_capacity]; PersistMgr->GetBytes((byte *)_string, _capacity); } else _string = NULL; } return S_OK; } ////////////////////////////////////////////////////////////////////////// int CSXString::ScCompare(CBScriptable *Val) { return strcmp(_string, ((CSXString *)Val)->_string); } } // end of namespace WinterMute