/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SCSTACK_H #define WINTERMUTE_SCSTACK_H #include "engines/wintermute/BBase.h" #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/persistent.h" namespace WinterMute { class CScValue; class CBScriptable; class CScStack : public CBBase { public: CScValue *GetAt(int Index); CScValue *GetPushValue(); DECLARE_PERSISTENT(CScStack, CBBase) void PushNative(CBScriptable *Val, bool Persistent); void PushString(const char *Val); void PushBool(bool Val); void PushInt(int Val); void PushFloat(double Val); void PushNULL(); void CorrectParams(uint32 expected_params); CScValue *GetTop(); void Push(CScValue *Val); CScValue *Pop(); CScStack(CBGame *inGame); virtual ~CScStack(); CBArray _values; int _sP; }; } // end of namespace WinterMute #endif