/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/persistent.h" #include "engines/wintermute/system/sys_instance.h" #include "engines/wintermute/system/sys_class.h" #include "engines/wintermute/system/sys_class_registry.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_persistence_manager.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) { _name = name; _build = build; _load = load; _next = nullptr; _savedID = -1; _persistent = persistentClass; _numInst = 0; SystemClassRegistry::getInstance()->registerClass(this); } ////////////////////////////////////////////////////////////////////////// SystemClass::~SystemClass() { SystemClassRegistry::getInstance()->unregisterClass(this); removeAllInstances(); } ////////////////////////////////////////////////////////////////////////// bool SystemClass::removeAllInstances() { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { delete(it->_value); } _instances.clear(); _instanceMap.clear(); return true; } ////////////////////////////////////////////////////////////////////////// SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) { SystemInstance *inst = new SystemInstance(instance, id, this); inst->setSavedID(savedId); _instances[inst] = (inst); _instanceMap[instance] = inst; SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance); return inst; } ////////////////////////////////////////////////////////////////////////// bool SystemClass::removeInstance(void *instance) { InstanceMap::iterator mapIt = _instanceMap.find(instance); if (mapIt == _instanceMap.end()) { return false; } Instances::iterator it = _instances.find((mapIt->_value)); if (it != _instances.end()) { delete(it->_value); _instances.erase(it); } _instanceMap.erase(mapIt); return false; } ////////////////////////////////////////////////////////////////////////// int SystemClass::getInstanceID(void *pointer) { InstanceMap::iterator mapIt = _instanceMap.find(pointer); if (mapIt == _instanceMap.end()) { return -1; } else { return (mapIt->_value)->getID(); } } ////////////////////////////////////////////////////////////////////////// void *SystemClass::idToPointer(int savedID) { //slow Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { if ((it->_value)->getSavedID() == savedID) { return (it->_value)->getInstance(); } } return nullptr; } ////////////////////////////////////////////////////////////////////////// int SystemClass::getNumInstances() { return _instances.size(); } ////////////////////////////////////////////////////////////////////////// void SystemClass::dump(Common::WriteStream *stream) { Common::String str; str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances()); stream->write(str.c_str(), str.size()); } ////////////////////////////////////////////////////////////////////////// void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { persistMgr->putString(_name.c_str()); persistMgr->putDWORD(_iD); persistMgr->putDWORD(_instances.size()); Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { persistMgr->putDWORD((it->_value)->getID()); } } ////////////////////////////////////////////////////////////////////////// void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { _savedID = persistMgr->getDWORD(); int numInstances = persistMgr->getDWORD(); for (int i = 0; i < numInstances; i++) { int instID = persistMgr->getDWORD(); if (_persistent) { if (i > 0) { gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances); continue; } Instances::iterator it = _instances.begin(); if (it != _instances.end()) { (it->_value)->setSavedID(instID); SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance()); } else { gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str()); } } // normal instances, create empty objects else { void *emptyObject = _build(); if (!emptyObject) { warning("HALT"); } addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID); } } } ////////////////////////////////////////////////////////////////////////// void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { // write instace header persistMgr->putString(""); persistMgr->putDWORD(_iD); persistMgr->putDWORD((it->_value)->getID()); persistMgr->putString(""); _load((it->_value)->getInstance(), persistMgr); persistMgr->putString(""); } } ////////////////////////////////////////////////////////////////////////// void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) { _load(instance, persistMgr); } ////////////////////////////////////////////////////////////////////////// void SystemClass::resetSavedIDs() { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { (it->_value)->setSavedID(-1); } } ////////////////////////////////////////////////////////////////////////// void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) { Instances::iterator it; for (it = _instances.begin(); it != _instances.end(); ++it) { lpCallback((it->_value)->getInstance(), lpData); } } } // End of namespace Wintermute